-Added High Magic promotions (lvl 3 = +5% resist magic, +5% Spell damage modifier, +10% holy Resistance))
-Added Dark Magic promotions (lvl 3 = +5% resist magic, +5% Spell damage modifier, +10% Unholy Resistance))
-Added Light Magic promotions (lvl 3 = +33% Unholy Resistance)
-Added Grey Magic promotions (lvl 3 = +33% Holy Resistance)
just noticed this little "bug":
when light magic gives an resistance against unholy, then high magic should give resistance to unholy too i guess.
same the other way around with dark and grey magic.
edit:
uhh... on the other hand the Lore of Death gives death resistance...
-Added Amethyst magic promotions (lvl 3 = +33% Death Resistance)
so maybe light and grey magic are messed up?
hmm... or they are not messed up and it just looks so atm.
i guess i think that unholy and death are the same atm, but they might not be the same.
edit2:
ok maybe they are fine like they are.
i.e.
if you play with fire you get resistant to it (Lore of Fire). the same with the lore of death.
i guess the problem was that i couldnt decide if i.e. holy is good against undead or is vulnerable to undead.
but somehow its both like fire and water. fire is good against water and fire is weak against water (ehh...water is good against fire).
so i guess the Lore of Light has spells that do extra dammage to undead and it has a resistance to undead... wait... so undead does less dammage to them= holy is not weak to undead... so wheres the weakness on holy then? or what is undead good against?
if holy has boni against undead and grey magic... hmm ok grey magic is != undead...
so it might be fine there...
so the problem with high magic and holy resistance...
it would be ok if they get used to it and develop a resistance (like fire and death above)... but somehow it seems weird they they get a resistance to i.e. healing or a blessing buff (to use two usually holy spells)... on the other hand it seems ok that they ignore dammage from i.e. holy light.
and it would be fine too i guess if they would have a resistance to undead, as they got used to fight it and learned how to protect themself (like light magic and unholy resistance).
...i guess now i reached the point where i found a reason for every combination to work.
maybe someone will see the problem i have here... or maybe not, then just ignore this.
i think i am thinking in circles atm... so i better go to bed and dont think about this anymore and instead think about how i can turn the spelllist into civ4 effects.
gn8.