Okay, made some more adjustments to the previous list based on input, and sometimes my own inspirations...(see Goddess of Festivals for that one).
All Pantheons that have changed from the current state of the game are listed (thus God-King no longer on the list as I have left it alone for now).
Any Pantheon with an * Asterisk has been changed from the LAST POST I made with a Pantheon list, so you can compare the difference.
I think we're getting close!
PANTHEON LIST #3
Ancestor Worship
+2 Faith for every 5 Citizens in a city, and +3 Culture in the Capital.
Cult Of Nature
+1 Faith and Culture for every 2 Mountains within 3 tiles of a City, and Natural Wonders gain +3 Faith and +2 Culture.
Faith Healers*
+15 HP healed per turn in friendly, non-attrition territory. +2 Faith and +1 Gold from Wells; +3 Faith and +1 Culture from Water Mills.
Fertility Rites*
+2 Food and Faith from Shrines. 15% faster Growth Rate.
God of Commerce*
+3 Faith and +2 Science in cities with a City Connection.
God of Craftsmen
+1 Faith for every 10 gold per turn, and +2 Production and Faith in cities with a Specialist.
God of War
+2 Science from Barracks, and gain Faith if you win a battle. Formula = 120% of killed unit's strength.
Goddess of Festivals*
+1 Faith and Culture for each Luxury Resource you control. An additional +1 Faith and Culture for each Luxury Resource you control, scaling with Era.
Goddess of Love
Gain 12 Faith and 5 Golden Age Points every time a citizen is born. Bonus scales with Era and Game Speed.
Goddess of Protection
+40% increase in city Ranged Combat Strength. +3 Faith and +1 Culture from Walls and Castles.
Goddess of Wisdom*
+1 Faith for every 10 Science per turn, and +1 Science and +1 Faith in every city.
Monument to the Gods
+4 Faith and +1 Culture from World Wonders. +15% Production of Pre-Renaissance Wonders.
Polytheism*
+3 Faith and +1 Happiness in the Capital, and +1 Happiness for every known Civilization with a Pantheon.
Religious Settlements*
30% faster border growth, and gain 25 Faith every time a city expands its borders. Bonus scales with Era and Game Speed.
Sacred Path
+1 Faith and +1 Culture for every 3 Jungle/Forest tiles near a City (within 3 tiles).
COMMENTS FOR DISCUSSION
Faith Healers - I think all of us are mystified about this Pantheon, and I was unable to interpret anything specific from the discussion. Any other ideas for it? Maybe raise the healage rate to +20 to make it a really nasty war Pantheon?
God of Commerce - If the Trade Route thing doesn't work, then what? If it does, do we need to use the City Connection aspect at all?
Goddess of Festivals - If this idea works, then it would keep the same early-game potential for generating a Religion without suffering in the late game.
Goddess of Love - I'm aware that this may be strong as it is, and I'll be ready for toning it down after testing.
Goddess of Wisdom - I made a new proposal here: the original 2 science will be maintained as soon as a second city exists, and then there is that tad of extra Faith that might be needed. Need feedback.
God-King - Leaving it in its original form, although I didn't think +1 Faith in the Capital was so bad.