salty mud
Deity
Sadly I have Gods & Kings, it's a shame that the map hasn't been updated for the expansion. Maybe I will try the mod workshop map. Thanks for the link!
- Sweden's UA is alright, but this civ is having an identity crisis - a peace-loving UA coupled with 2 warmongering UUs. I won't even touch the subject of gifting GPs to CSs for a puny 90 influence.
America's +1 sight is under-rated, but it doesn't have much to really allow leveraging of that sight early on
and its UUs come into play long after the snowball effect is well under way.
What, you mean land units?
This has some justice for the B17 with Gods & Kings' tech tree (in Vanilla they were monsters), but now that your Longswords upgrade into No-Terrain-Cost Minutemen, I wouldn't say they come in *that* long after a snowball effect is well under way. Unless you set up your games to always win before gunpowder and never have to invade a continent across the ocean.
GERMANY
the ua realy comes down to the reduced cost for maitanance, u can feild a army 3 times the size on the same income as other civs ( just a guesstimate), specialy when u can get a fair share from babrs. that is pretty dam good for a warmonger. the cheap pikes are just the iceing.
Some of the UAs boil down to difficulty, map type and speed.
The Netherlands UA is AWESOME. The Netherlands is a civ that is all about the gold. You can sell of all your luxuries for money and use it to buy off city states that give you the happiness you need anyway. It's more powerful on a map with more civs, where you know that you can always find trading partners for everything, but is still quite good on smaller maps as well.
I disagree. When you start making firm friends, you also start making firm enemies. You'll annoy anyone who doesn't like your friends, and you may have to go into joint wars or denounce the same people to make them into friends or keep their friendship up. Staying neutral and not stepping on toes is a recipe for peace, making friends is a recipe for war.
Also, when you're focusing on CS influence, you're going to annoy people as well.
And see above for why the 90 influence is actually pretty good.
+1 for this post.
Why are people reading 90 influence as poor or measly? On a level playing field with a Neutral CS this equates to a guaranteed alliance with CS of your choice for 30 turns. Now add in additional flavoring and clever tactics from a good player and you can have quite a number of pemanent CS allies which can never be wrestled away from you by the AI. I'm not even commenting on the other part of the UA (which does stack and has been commented on enough here) or the UUs.
Although Sweden's UA can be useful for securing an early CS alliance, it is strongest late game when you have GPs pouring out from everywhere (and if you don't then you've done something wrong). When you consider that Sweden's UUs are also post-industrial it's pretty clear that this is intended as a strong late game civ, geared particularly towards a Diplomatic victory (although not exclusively of course!)
Regarding the topic of this thread I think that it's blinkered to focus only on a Civ's UA - they do have UUs, UBs or UIs as well and it's the combination that reflects their strength not just the UA (for instance - most people are still saying that America is a poor civ, but they are actually much stronger now that Longswordsmen can be upgraded to Minutemen - same for any other Civ with a Musketman UU. Also, don't underestimate the strength of that +1 visibility that American units get).
Cheers!
I think it is a very strong ability. With other Civs I usually have a few GG/GA floating around. The problem only is that higher difficulty levels the AI completey negates CS with coups unless you have a spy there for a long time. So you want early warmongering to use the GG/GA early. I do not think that you would want to gift any other GP.
Some of the UAs boil down to difficulty, map type and speed.
For example:
Askias UA is godly on slow game speeds, meh on standard.
Theodoras UA is useless on immortal or deity, decent on lower difficulties.
Elizabeths UA is good on archipelago etc, tho now with the extra spy it's OK on whatever map on higher difficulties.
Bismark has to pay 75% land unit maintenance, that doesn't translate into 3 times bigger army.