Welcome to Fury Road!

Major changes

* Fixed out-of-sync problem caused by action buttons.
* Replaced punk biker unit, somehow accidentally removed in version 9.
*When the first player reaches 50% capitol coverage, all the AI players now close their borders. This may help prevent a "capitol sprint victory".

Minor changes

* Mapscript no longer generates islands.
* The popup which appears when the first player reaches 25% capitol coverage now points out the explanation in the civilopedia.
* New hero, Fireball, driving a utility truck with flamethrower: art by refar.
* Leaderheads: Halloween Jane now Halloween Jack using art formerly from Brian. Replaced Brian with Martha using art formerly from Halloween Jane, new background by Jabie, new civ name and flag. Added background for Tinker by Jabie with new civ name and flag.
* Remove spoken quotes for all technologies.

Graphic changes

* New art for caravan which transports units found in ruins, with several different loads, by refar.
* New graphic for car-henge wonder by refar
* New graphic for Tankbuster, Mustang with huge gun, by The_Coyote
 
Version 10 correction! If you downloaded version 10 on its first day, September 28, please re-download. There was a major bug which would throw a python exception in the city management screen, when you move the mouse over the great people management section of the screen, at the right. It was only a few lines correction in one python file, so I am not going to bump up to version 11.
 
Aw, hell. My new computer doesn't have Civ IV installed yet. Time to go digging for CDs...
 
:dunno:Just a general comment. This mod doesn't have to really be Australia. It could be any arid island. Even if it is Australia, THIS IS A GAME, so chill. We don't need to figure out what resources Australia has and does not have. That is all...:dunno:
 
:dunno:Just a general comment. This mod doesn't have to really be Australia. It could be any arid island. Even if it is Australia, THIS IS A GAME, so chill. We don't need to figure out what resources Australia has and does not have. That is all...:dunno:
Amen. .....
 
will download and try with a friend on MP. Sounds really cool! though more info would be appreciated
 
What additional info would you like? There is documentation in the "Fury Road" page of the civilopedia, and there are several FAQ's in the second post in this thread.
 
Mod loads fine but cuts to desk top when game starts really would like to play this cool azz mod I'm a big fan:nuke:
 
Vista works fine. (I have it too) I have had to turn off User Account Control to get mods working in the past, so you could try that if you haven't already.
 
All installed fine mod loads all gose good till game map loads dosent ask for permision or nothin just CTD then error message program needs to close
 
I unziped to BTS mods folder all went fine I can access the mod all ways just CTD happens just when map is about to apear this is flustrating I really wat to play this mod
 
OK fixed thanx for some reason my vires protection had somethng to do with it. Mod works great thank you Im a huge fan of MAD MAX wo wo!!! You put a lot of work into this and I really think it's almost perfect. Not much to change or improve. I'll let you know more as I play THANX AGAIN!!
 
Awesum mod. :D Just layed my eyes on it first today. Congrats, my first game actually felt great. It took me by surprize here and there and I hope I could lend a hand to improve this mod one way or another.
 
We'd love to hear more feedback! Please start new threads, or use the existing "version 10 playtest feedback" thread.
 
Thanks for the confirmation. You will find the only difference the dll makes, is whether animals can use roads. I will see if I can find a volunteer to update the dll to 3.19.
 
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