What are the strongest civs for deity?

pandaBee

Chieftain
Joined
Oct 4, 2012
Messages
8
For each VC which civs do you guys feel work the best under certain conditions? List as many as you please the more the merrier.

Also what would be a good civ that balances science with domination? I'm finding it difficult in my games to balance the two as getting science usually means you're trying to go somewhat tall with specialists and whatnot, whereas that approach lacks the production to crank as many units as you'd like when trying to kill someone.
 
Sweden sounds like the perfect fit for u

edit - if u want to generate more science u shouldn't go tall u should go wide
 
inca are very strong, you will have a lot of gold, production, growth and a military advantage which can be very powerful, can't really go wrong with them.
 
You should always stay tall with Babylon and Korea, wide with Maya for science.

Inca or Carthage are also very strong, try Inca on Earth or highlands maps, or Carthage on archipelago.
 
.....Also what would be a good civ that balances science with domination?....

i suggested Sweden because they can be aggressive with there uu and still keep a nice tech going on with there bonuses to great ppl

as for the science. in general its calculated by ur population. so having more citys ( going wide) will produce more science ( especially when u can have more library's/unis etc). civs like Korea are better of going tall due to there specials tho.

for example early on u can pump out alot of citys with no library but not fall behind in tech , early on, due to the sheer amount of population.

thats why failed dominations usually go for science because of the large population of the empire. my basic understanding of it anyway's, im sure there is alot more to it
 
Inca best for OCC Science Victory

What? Their bonuses don't help at all for OCC. And science victory is pretty tough with a OCC.

For a conquest / wide science game why not try Maya? Their UB gives +2 bpt per city, and try combining this with messenger of the gods and the science gain from spreading your religion, which is further strengthened by the UBs extra faith.
 
I keep with my opinion that france is a good choisse because they are easy to manage especially the social policies

others : babylon and korea for the beakers because thats one of the biggest issues at deity keeping ahead with the AI
 
The problem with france's UA is that they get too much culture at the start and lose their edge when it's needed most. Since culture cost increase for each new policy accelerates, it makes it more difficult to "time" social policies to get the later useful ones...
science and domination seem to be completely at odds, because for science victory you need to be friends with everyone to set up the most research agreements (how many RA you get is key to how early victory is achieved), while going for domination (or even simply expansion / wide empire choice) will make a lot of civs mad at you.
 
The problem with france's UA is that they get too much culture at the start and lose their edge when it's needed most. Since culture cost increase for each new policy accelerates, it makes it more difficult to "time" social policies to get the later useful ones...

If you don't expand much you get that problem indead
 
Also what would be a good civ that balances science with domination? I'm finding it difficult in my games to balance the two as getting science usually means you're trying to go somewhat tall with specialists and whatnot, whereas that approach lacks the production to crank as many units as you'd like when trying to kill someone.

China. UU is strong for adding few cities to your 3 - 4 city empire. UB helps with early rush.

Aztec. Jungle bias means science advantage in the mid game. Well promoted and upgraded Jaguars are indestructible.

Huns. Extra production from pastures really make small cities shine, provided they have pastures. Ram is strongest UU for taking cities.
 
i suggested Sweden because they can be aggressive with there uu and still keep a nice tech going on with there bonuses to great ppl

do you actually like sweden's UU? the hakkapeliitta (sp) is not very impressive and the carolean on paper looks like it'll be a fine unit but in practice doesn't really impress much. by the time riflemen are around wars have become more about mass firepower (artillery.. soon great war bombers) and march might let you keep an advance going a little faster but doesnt help a great deal keeping units alive as the AI tends to focus fire and prefers knocking one unit right out as opposed to weakening several units.
 
@ Bhavv

In a previous thread I think you posted Terrace Farms don't get upgrades with technology. Thats old - thats pre vanilla, they now get improved yields whenever farms do with tech. Which means you can add a farm to any hill that a normal civ couldn't. It means on an OCC its entirely possible to get massive production + food with the Inca depending on the terrain

Ince are actually a very good OCC Civ. Hills for defense, terrace farms for a ton of food, pretty much guaranteed mountain in vicinty [Unlike Babylon/Korea which you could reroll with sure - but naturally odds are much less] have a settler that can mvoe through hills easy to get to best spot quick, etc.

----

Best deity civs imho:

Babylon, Korea, Inca, Maya [To an extent - not as good as on lower levels imo as expansiveness is much more dangerous in Deity], Spain
 
In a previous thread I think you posted Terrace Farms don't get upgrades with technology. Thats old - thats pre vanilla, they now get improved yields whenever farms do with tech.

No I didnt mention that, though I wasnt aware of it. The issue with terrace farms is the mountain bonus - for every mountain in your BFC, theres one less tile that can be worked. Floating Gardens outclass Terrace Farms for OCC.
 
Its not like the best civ for deity are different ones as the ones for other difficulties.

Babylon is quite clearly the best civ, maybe even more on deity as it gives such a huge early tech boost which also let u compete for classic/medi wonders on deity.
Got a turn 194 science win latly - doubt i can do this with another civ

"2nd pick d be maya is its only civ (+celt and ethopia) reliably giving an somewhat early religion
 
Top Bottom