Zegangani
King
- Joined
- Oct 9, 2020
- Messages
- 898
I think we can expect some more Bug and Balance Fixes (inclusing NFP's). And for NFP, we might get an Update for the Game Modes (polished Effects, AI making better use of the Modes..etc).
What I would like to see in the remaining Updates are:
1) A similar approach to City-States like the Barbarians Mode:
- As @Aussie_Lurker suggested, better City-State Relationships,
- Bribing CSs to not Attack you,
- Pay Mili/Maritime CSs Gold to attack a Civ, Pay Gold to Science/Culture/Faith CS to get double the amount of the Bonusses for a limited amount of Turns, Paying Gold to Production/Trade CSs to close a certain Civ to send Envoys/remove an Envoy of that Civ and to stop a Trade between them for a limited amount of Turns (if not suzerain).
- CSs turning to Civs,
- Decaying Envoys send to a CS,
- Tading resources with them...etc.
2) More Diplomacy Options (Stop The war against (City-State - Suzerained or not), Please make Peace with my Friend(Civ), You should Declare war on (Civ)...etc), lend Gold from other Civs, better Alliance Bonusses for each Type...etc.
3) Tourists in a City Affect the Yields generated (so that Tourism won't be useless when not playing for a Cultur Victory), and perhaps also influencing Religious Pressure.
4) Happiness/Amenity Overhaul. Like a City being able to get more Amenities from a Luxury Resource already used by that City, with Luxury Resources Giving less amenity to a City with each amount of a resource available (1=>4 amenity, 2=>6, 3=> 7(max)), and the remaing amenities (2 amenities from 2 amount of a resource, and 5 from 3) get distributed to Cities that hasn't reached tha max use of that Resource's Amenities. (I hope it's not confusing)
(Most of) These should be realistically, yet I'm keeping my Hopes low.
What I would like to see in the remaining Updates are:
1) A similar approach to City-States like the Barbarians Mode:
- As @Aussie_Lurker suggested, better City-State Relationships,
- Bribing CSs to not Attack you,
- Pay Mili/Maritime CSs Gold to attack a Civ, Pay Gold to Science/Culture/Faith CS to get double the amount of the Bonusses for a limited amount of Turns, Paying Gold to Production/Trade CSs to close a certain Civ to send Envoys/remove an Envoy of that Civ and to stop a Trade between them for a limited amount of Turns (if not suzerain).
- CSs turning to Civs,
- Decaying Envoys send to a CS,
- Tading resources with them...etc.
2) More Diplomacy Options (Stop The war against (City-State - Suzerained or not), Please make Peace with my Friend(Civ), You should Declare war on (Civ)...etc), lend Gold from other Civs, better Alliance Bonusses for each Type...etc.
3) Tourists in a City Affect the Yields generated (so that Tourism won't be useless when not playing for a Cultur Victory), and perhaps also influencing Religious Pressure.
4) Happiness/Amenity Overhaul. Like a City being able to get more Amenities from a Luxury Resource already used by that City, with Luxury Resources Giving less amenity to a City with each amount of a resource available (1=>4 amenity, 2=>6, 3=> 7(max)), and the remaing amenities (2 amenities from 2 amount of a resource, and 5 from 3) get distributed to Cities that hasn't reached tha max use of that Resource's Amenities. (I hope it's not confusing)
(Most of) These should be realistically, yet I'm keeping my Hopes low.