bcaiko
Emperor
Hey folks -
So, most of us agree that the game's scales have tilted a bit too much in favor of small empires. Tradition now towers over Liberty as the thoughtless choice in most games. My, how the game has changed since Vanilla.
Liberty suffers on several fronts: the penalties for founding cities are harsher than Liberty overcomes; Liberty provides for no ability to faith-purchase a great person, making the finisher underwhelming; the Pyramids is a duplicative and unnecessary wonder for Liberty; ect.
I realized the other day that one answer may be to have the finisher eradicate the science penalty for additional cities. It would keep the pain of going wide in the early game, stifling unnecessary city spam, but players committed to a wide strategy would ultimately see a pay-off by actually finishing Liberty.
What are your thoughts?
So, most of us agree that the game's scales have tilted a bit too much in favor of small empires. Tradition now towers over Liberty as the thoughtless choice in most games. My, how the game has changed since Vanilla.
Liberty suffers on several fronts: the penalties for founding cities are harsher than Liberty overcomes; Liberty provides for no ability to faith-purchase a great person, making the finisher underwhelming; the Pyramids is a duplicative and unnecessary wonder for Liberty; ect.
I realized the other day that one answer may be to have the finisher eradicate the science penalty for additional cities. It would keep the pain of going wide in the early game, stifling unnecessary city spam, but players committed to a wide strategy would ultimately see a pay-off by actually finishing Liberty.
What are your thoughts?