With hexes there are 6 movement choices.
With squares there are 8 because you can move off the corners.
So, aren't the hexes more limiting in movement choices, or am I missing something?
Something about how diagonal movement on a square board is stronger because it allows movement through both the x and y axis simultaneously.
A good example would be moving two diagonal up and right, and two diagonal down and right while sailing about. Same horizontal movement, but you got a lot of extra map exploration doing it (or doing 1 up/down for ships with only 1 visibility) so giving more return for essentially the same thing.
Hexagonal removes it, just creating essentially 3 lines of movement across a flat board, none stronger than the other.
I personally prefer the hexes to the squares. Not only does it sounds better in the artistic approach but in terms of warfare it actually bring some new stretagys.
There is another advantage to hexes over squares. With squares, two tiles can be "adjacent," but you can still move between them. With hexes, however, this is impossible. This is best illustrated with mountains. With squares, you could have two mountains adjacent diagonally, but units could still pass diagonally between them.
Oh, and welcome back! I gather you've been away for a while.
It is 36. Each movement point gives you 6 options, and there are two movement points, so it's 6 x 6 = 36. There are certainly less meaningful possible movement paths, but there are 36 options.
It is 36. Each movement point gives you 6 options, and there are two movement points, so it's 6 x 6 = 36. There are certainly less meaningful possible movement paths, but there are 36 options.
Imagine a situation where you had an archer and wanted to block an axeman. On a square grid, the axeman could simply go around. It wouldn't slow the axeman down at all.
But with a hex grid, it takes it an extra turn for the axeman to go around.
Imagine a situation where you had an archer and wanted to block an axeman. On a square grid, the axeman could simply go around. It wouldn't slow the axeman down at all.
But with a hex grid, it takes it an extra turn for the axeman to go around.
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