didn't you get the memo? BEES took over Firaxis.
On the contrary. Early units have 2 movement points now, so you end up with 36 potential moves per turn.
It is 36. Each movement point gives you 6 options, and there are two movement points, so it's 6 x 6 = 36. There are certainly less meaningful possible movement paths, but there are 36 options.18, actually. 6 on the inner ring, 12 on the outer ring.
Obligatory Simpsons reference: I, for one, welcome our new bee overlords.Ogrelord said:didn't you get the memo? BEES took over Firaxis.
Obligatory Simpsons reference: I, for one, welcome our new bee overlords.
HAIL BEES
lolAnother obligatory Simpsons reference: Ahhh! Bees! Shoo, get off my sugar! OWWWW they're defending themselves somehow?
It is 36. Each movement point gives you 6 options, and there are two movement points, so it's 6 x 6 = 36. There are certainly less meaningful possible movement paths, but there are 36 options.
Another obligatory Simpsons reference: Ahhh! Bees! Shoo, get off my sugar! OWWWW they're defending themselves somehow?
Hexes allow for more tactical combat.
Imagine a situation where you had an archer and wanted to block an axeman. On a square grid, the axeman could simply go around. It wouldn't slow the axeman down at all.
But with a hex grid, it takes it an extra turn for the axeman to go around.