jafink
King
- Joined
- Jan 15, 2005
- Messages
- 634
Hi guys, I'm having a ton of fun with the mod, so big thank you to the creators and the community here.
I have noticed that the increase in science costs hits pretty large. I'm currently playing the smaller version of the giant map as Austronesia. It is awesome! At this point in the game I have about 12 cities and it is about 960 AD. Each new city I get is definitely not helping at this point. It will probably take 100 turns or more before a new city becomes a net positive. Between needing to build so many happy/health buildings, and trying to produce enough gold not just to make up for increased maintenance and civic upkeep, but also to make up for the increased tech costs.
So anyways I'm just wondering what the formula is for the increase.
Thanks.
I have noticed that the increase in science costs hits pretty large. I'm currently playing the smaller version of the giant map as Austronesia. It is awesome! At this point in the game I have about 12 cities and it is about 960 AD. Each new city I get is definitely not helping at this point. It will probably take 100 turns or more before a new city becomes a net positive. Between needing to build so many happy/health buildings, and trying to produce enough gold not just to make up for increased maintenance and civic upkeep, but also to make up for the increased tech costs.
So anyways I'm just wondering what the formula is for the increase.
Thanks.