I'm stuck in a hotel room for 10 days with not much to do in the evenings.
So I'll take opportunity to move my mod forward again, after it has been stalled for month due to other projects.*
So, I'm working on the new way to manage the units, mostly through auto production of units.
To sum up, I have now several lines of units
- Spearman I, II and III
- Sordsman I, II and III
- Range unit I, II and III
- Cavalry I, II and III.
When for a civ there is enough variety , I use the whole range. If not I just make copies.
Ex for Scandinavia :
For era 6 (vikings)
- Swodsman I = viking swordsman,
- Swodsman II = viking axeman
- Swodsman III = viking berserker
For era 7
- Swodsman I = scandiavian swordsman,
- Swodsman II = scandiavian swordsman
- Swodsman III = scandiavian axeman
ie: the viking axeman and swordsman both upgrade to the scanddinavian swordsman, ecept they are actually two identical copies (allowing me to split again later into different units if I want).
With a chain of upgrade, I can have the whole list of flavoured units with only 12 buildings. And by using some as impovment, some as small wonder, I can be sure to have lots of spearmen and few foot knights.
Now, for cavalry, I want to use "horse in the city radius" to limit the number of improvment I have. The 3 lines are usually Horseman I = light cavalry/horseman, Horseman II = range cavalry, Horseman III = heavy cavalry, with of course exceptions depending on eras / civilizations.
But I have a problem for Arabia, and a few other civ, which could have camels or elephants at some points (but not everytime).
I have to still give them real horsemen for some eras, so I need to keep the improvement requring horse.
But when I have let say one horse, and two camel units available, what should I do?
Let the civ generate camels for Horseman II and III? OR make it bujilt the horse unit as Horseman I, II and III (3 copies) and have additional camel units,with their own building to autoproduce them (requiring camel of coruse)?
Or another idea?
So I'll take opportunity to move my mod forward again, after it has been stalled for month due to other projects.*
So, I'm working on the new way to manage the units, mostly through auto production of units.
To sum up, I have now several lines of units
- Spearman I, II and III
- Sordsman I, II and III
- Range unit I, II and III
- Cavalry I, II and III.
When for a civ there is enough variety , I use the whole range. If not I just make copies.
Ex for Scandinavia :
For era 6 (vikings)
- Swodsman I = viking swordsman,
- Swodsman II = viking axeman
- Swodsman III = viking berserker
For era 7
- Swodsman I = scandiavian swordsman,
- Swodsman II = scandiavian swordsman
- Swodsman III = scandiavian axeman
ie: the viking axeman and swordsman both upgrade to the scanddinavian swordsman, ecept they are actually two identical copies (allowing me to split again later into different units if I want).
With a chain of upgrade, I can have the whole list of flavoured units with only 12 buildings. And by using some as impovment, some as small wonder, I can be sure to have lots of spearmen and few foot knights.
Now, for cavalry, I want to use "horse in the city radius" to limit the number of improvment I have. The 3 lines are usually Horseman I = light cavalry/horseman, Horseman II = range cavalry, Horseman III = heavy cavalry, with of course exceptions depending on eras / civilizations.
But I have a problem for Arabia, and a few other civ, which could have camels or elephants at some points (but not everytime).
I have to still give them real horsemen for some eras, so I need to keep the improvement requring horse.
But when I have let say one horse, and two camel units available, what should I do?
Let the civ generate camels for Horseman II and III? OR make it bujilt the horse unit as Horseman I, II and III (3 copies) and have additional camel units,with their own building to autoproduce them (requiring camel of coruse)?
Or another idea?