danaphanous
religious fanatic
- Joined
- Sep 6, 2013
- Messages
- 1,501
I find myself hardly ever building trading posts with the exception of on jungles since the synergy of science/gold from economics and university is too strong to give up.
I just can't justify giving up the production and food bonuses from the other improvements. Fast growth means better science, and more useable tiles, and I'd much rather have a mine with production bonus than 2 gold. I can get gold in many ways including selling stuff to the AI whereas my cities are often in need of extra production.
Does anyone find them more useful and build them? I see the AI spamming them around and it does give them more gold to play with, however, I know it must nerf their growth to do that. I notice that policies in commerce and rationalism directly boost the output of trading posts and that gets further multiplied by the buildings you build later in the game so I was wondering if it could be a nice play if you didn't want a city to grow too fast (flat grassland maybe) due to happiness problems but needed a gold city. I would certainly buy a lot more buildings if I could but my gold midgame is usually pretty low due to expansion and all maintenance costs of my wide play. Iv'e never built a city like that and usually try to keep everything growing instead though. My gold usually improves after industrial due to all the new buildings and tenets.
I just can't justify giving up the production and food bonuses from the other improvements. Fast growth means better science, and more useable tiles, and I'd much rather have a mine with production bonus than 2 gold. I can get gold in many ways including selling stuff to the AI whereas my cities are often in need of extra production.
Does anyone find them more useful and build them? I see the AI spamming them around and it does give them more gold to play with, however, I know it must nerf their growth to do that. I notice that policies in commerce and rationalism directly boost the output of trading posts and that gets further multiplied by the buildings you build later in the game so I was wondering if it could be a nice play if you didn't want a city to grow too fast (flat grassland maybe) due to happiness problems but needed a gold city. I would certainly buy a lot more buildings if I could but my gold midgame is usually pretty low due to expansion and all maintenance costs of my wide play. Iv'e never built a city like that and usually try to keep everything growing instead though. My gold usually improves after industrial due to all the new buildings and tenets.