dalgo
Emperor
After reading this forum I expected to get thrashed by the 471 units REF but instead I scored a surprise victory.
I got the game on release date and started it immediately, picking a Huge map and Explorer difficulty. I have played the original game of Colonisation extensively and saw no need to change my usual tactics for this first game ie The Dutch combined with plenty of Exploration, Trade, Founding Fathers and heaps of Liberty Bells. My first colonist in a new colony was always a Statesman, with a Printing Press the first building. I was soon picking up plenty of FF too although I did miss out on Peter Minuit.
Meanwhile though I was reading this forum and I began to worry that my tactics were wrong, and indeed the REF was building up at an alarming rate. Never mind, I was having fun with my economy booming and I took time out to deal to some of the other European colonies. With the constant addition of new specialists from Europe and captured colonists my revolution % stayed under the 50% threshold for a long while, not that I was in any hurry to declare as by now Id convinced myself this was only going to be a practice game.
When I finally started to prepare for the end game time had slipped by and it was 1752 (Turn 261) when I gave his lordship the finger. I had prepared as well as I could though. I had emptied my colonies of manpower and had 75 dragoons ready and waiting, well armed with bonuses from the 26 FF I had accumulated. I also had $75,000 in my kitty. The REF was 168 regulars, 142 dragoons, 128 artillery and 33 warships, but they only sent 4 ships with 16 units in the first wave. I cleaned them up for only 2 losses and a Good Guy. Must have been a fluke. Next turn another 16 and they were history for 4 losses. Hey maybe I can do this! The 3rd wave was 16 again. I was starting to get the picture now and did the math. 471/16 = 30 turns. That might just squeak me inside the time limit.
And it did. I won independence in 1782. I finished the game with more dragoons than I started with and still had plenty of cash left. The enemy assaults varied from 12 to 32 units but I was always able to eliminate them the turn they landed. I only lost a total of 56 units, easily replaced by population growth and dragoons from Europe. I did this using exactly the same game plan that had worked so well for me in Col 1. I enjoyed playing that game for over a decade and now I am enjoying Col2 just as much.
I got the game on release date and started it immediately, picking a Huge map and Explorer difficulty. I have played the original game of Colonisation extensively and saw no need to change my usual tactics for this first game ie The Dutch combined with plenty of Exploration, Trade, Founding Fathers and heaps of Liberty Bells. My first colonist in a new colony was always a Statesman, with a Printing Press the first building. I was soon picking up plenty of FF too although I did miss out on Peter Minuit.
Meanwhile though I was reading this forum and I began to worry that my tactics were wrong, and indeed the REF was building up at an alarming rate. Never mind, I was having fun with my economy booming and I took time out to deal to some of the other European colonies. With the constant addition of new specialists from Europe and captured colonists my revolution % stayed under the 50% threshold for a long while, not that I was in any hurry to declare as by now Id convinced myself this was only going to be a practice game.
When I finally started to prepare for the end game time had slipped by and it was 1752 (Turn 261) when I gave his lordship the finger. I had prepared as well as I could though. I had emptied my colonies of manpower and had 75 dragoons ready and waiting, well armed with bonuses from the 26 FF I had accumulated. I also had $75,000 in my kitty. The REF was 168 regulars, 142 dragoons, 128 artillery and 33 warships, but they only sent 4 ships with 16 units in the first wave. I cleaned them up for only 2 losses and a Good Guy. Must have been a fluke. Next turn another 16 and they were history for 4 losses. Hey maybe I can do this! The 3rd wave was 16 again. I was starting to get the picture now and did the math. 471/16 = 30 turns. That might just squeak me inside the time limit.
And it did. I won independence in 1782. I finished the game with more dragoons than I started with and still had plenty of cash left. The enemy assaults varied from 12 to 32 units but I was always able to eliminate them the turn they landed. I only lost a total of 56 units, easily replaced by population growth and dragoons from Europe. I did this using exactly the same game plan that had worked so well for me in Col 1. I enjoyed playing that game for over a decade and now I am enjoying Col2 just as much.