Whoah! I never would have guessed that!…but the other civs also rotate through the staring plots for each time the player performs a full rotation.
That is good to know! It means that if I want to see all four starting options, but minimize my disruption to the initial set up, then I need to rotate (one of) 11, 12, 13, or 14 times! But I think it also means that, since all the civs are rotating, I cannot really expect any civ’s start bias to be respected. (Unless I rotate 12 times, picking the initial starting spot after all.)For 4 civs (A, B, C, D) the starting position will be A, B, C, D after you've clicked rotate 12 times.
Okay, but sometimes, using all standard setting (so 8 civs) there will be five starting plots revealed -- but most times it is four. So, if no RNG, why the variability?Number of starting locations is half the number of players in the game, with a minimum number…
After posting my question to you, I did take a look at the codes, but sadly, could not make much sense of it! I thought it might be easy to mod it to show all starting positions, but no such luck!…you can always check the code