gamemaster3000
Warlord
- Joined
- Dec 6, 2005
- Messages
- 159
Just played my first three hours of Civ6, was curious why increasing tech costs went away, even though I kind of hated it.
Ever since Civ1 I've gotten used to early territory wars so I'm kind of a warmonger. But it gave me reason to not gobble up every polar city on Earth.
IMO the perfect iteration of Civ, on a map with 60 cities winning with 4 would be as viable as winning with 5, 6, 10, 15...or 60.
I'm also super excited that in the way Civ 5 got rid of stacks of doom, Civ 6 districts and wonders appear to be getting rid of cities of doom.
Ever since Civ1 I've gotten used to early territory wars so I'm kind of a warmonger. But it gave me reason to not gobble up every polar city on Earth.
IMO the perfect iteration of Civ, on a map with 60 cities winning with 4 would be as viable as winning with 5, 6, 10, 15...or 60.
I'm also super excited that in the way Civ 5 got rid of stacks of doom, Civ 6 districts and wonders appear to be getting rid of cities of doom.
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