Windmill improvement

killmeplease

Mk Z on Steam
Joined
Nov 22, 2007
Messages
2,794
Location
Samara
I want to make the windmill improvement (buildable in hills, while mines only to improve resources).
Is there a windmill model, or is it possible to rip a windmill from the dutch polder?
or import from civ4? and how to do that?
thanks
 
Last edited:
Last edited:
You can get it from Dutch polder, you have to copy from improvements.artdef to add to your custom improvements.artdef.

For how to, check this: https://forums.civfanatics.com/threads/civ-6-modding-tools-basics.634429/#post-15173205

Or see my Portugal mod, where I add Feitoria with Fort graphics

raen, i have tried to make a minimalist Feitoria mod of your big Portugal mod but it doesnt work
i can build it and see its yields but the improvement model doesnt show up



I have attached this Feitoria mod
i wonder whats wrong with it, why doesnt it work
is there maybe a specific tutorial for adding an improvement?
 

Attachments

  • Feitoria.zip
    4.3 KB · Views: 60
have got it to work

here is a minimal mod for those who want to create a custom improvement with a model of an existing one
the icon is set in improvements.xml (Icon="ICON_IMPROVEMENT_FORT")
the model -- in Improvements.artdef (line 79, <m_ElementName text="LM_FORT"/>)
you can change these two lines to e.g. ICON_IMPROVEMENT_PLANTATION and LM_PLANTATION respectively to use the plantation's graphics
 

Attachments

  • Feitoria.zip
    3 KB · Views: 82
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