I never had that problem- often those ironclad battleships won me games.
Looking forward to next version of this
It's getting closer to completion... slowly but surely.
I'm nearly done with ethnic diversity... pretty much all the unit graphics have changed for diversity... so looks will have a huge improvement when released... mostly along the lines of what others have done with diversity mods, though I'm sure I'll have a few things a little differant.
It's also done in "BtS" mode, so there won't be much too look at in the Civilopedia (you won't see 20 differant "Pikeman" entries for example). The only way to see the diversity is either in-game for each nation in the civilopedia (Germans will see German units in the Civilopedia), or (of course) seeing your opponents in-game on the map (but that's the whole-point).
The "What's differant other then looks" Dept:
For gameplay, we have new units... not much, but enough to fill holes...
NEW UNIT CLASSES:
Land...
Early Tank
Heavy Tank
Sea...
Galleass
Ironclad Cruiser
Ironclad Battleship
Protected Cruiser
Pre Dreadnought
Destroyer Escort
Dreadnought
Cruiser
Air...
Early Fighters
Early Bombers
NEW LEADERS:
Hitler (Germany)
Hirohito (Japan)
BIGGER NUKES:
Well, actually just "flashier" nuke explosions
I think that's it off the top of my head... mostly an improvement in graphics (diversity), units to fill what I thought were holes in the timeline and a couple of animated leaders that should already be in the game, but aren't... so I threw them in.
Except the addition of a few new units (listed above), gameplay is not altered from the basic BtS version of the game. I wanted to keep the feel of the gameplay the same, while filling holes and sprucing up the ethnic diversity. I'm not out to make the "biggest" mod, or the one with the most new units or changing the way the game plays (there's lots of folks making more major changes then me)... I just wanted some diversity and a few new units where I noticed the biggest holes.
Work on the new version is well-advanced... hope to have it out in the not-too-distant future.