What I find so confining in CiV with the map you have been given is that it is so static. Tundra will be tundra and desert will be desert. You always get 1 food, 1 hammer, 1 gold on floodplains
But what if workers could slowly change that?
What if the tech tree together with workers allowed for changes to the base terrain? But that it would cost you many turns to do so?
- Grow Forrest. Let's say +50 turns.
- Irrigate from river (with some tech?) +30 turns
- Turn tundra into plains. +75 turns.
- Turn desert into plains. +20 turns
- Turn plains into grassland. +75 turns
And to that; maybe let a worker copy a food resource? Should take many turns, but if you have 3 cows, why not let a worker do a new cow that could travel like a unit and be placed in your empire? Spread bananas? Spread even Horses?
And to that; not just let any worker do that. But give promotions that allows for it. And maybe hurries it? A promo could be 25% Forresting? Or 25% copy Granarystuff?
Let them discover strategic resources? - Prospect at a tile and it may show up? With a % bonus of finding something the next time?
That would also let us treat our workers as something more you can sell for 17 gold and later in the game build in 1 turn. Having a promoted worker stolen from you might even be worth catching? Capturing someone else working might be worth keeping.
What do you think?
But what if workers could slowly change that?
What if the tech tree together with workers allowed for changes to the base terrain? But that it would cost you many turns to do so?
- Grow Forrest. Let's say +50 turns.
- Irrigate from river (with some tech?) +30 turns
- Turn tundra into plains. +75 turns.
- Turn desert into plains. +20 turns
- Turn plains into grassland. +75 turns
And to that; maybe let a worker copy a food resource? Should take many turns, but if you have 3 cows, why not let a worker do a new cow that could travel like a unit and be placed in your empire? Spread bananas? Spread even Horses?
And to that; not just let any worker do that. But give promotions that allows for it. And maybe hurries it? A promo could be 25% Forresting? Or 25% copy Granarystuff?
Let them discover strategic resources? - Prospect at a tile and it may show up? With a % bonus of finding something the next time?
That would also let us treat our workers as something more you can sell for 17 gold and later in the game build in 1 turn. Having a promoted worker stolen from you might even be worth catching? Capturing someone else working might be worth keeping.
What do you think?