An idea popped to my head, when I was trying to "bend the rules" to the maximum,
I mean, the World Builder should only load/save maps the size which the game can open.
So far I`ve come up with 212 x 128 map, it opens in the WB, but the game crashes if you try to play with it.
So, I think it would be best if Civ VI WB would incorporate this "restriction".
I hope (I think) it will be a 64-bit game (and the WB with "copy-paste" options).
Hexes vs. squares are won by hexes 100-0 (IMO, makes the game more organic, more real).
I think there could be an option to use "relaxed rules" regarding the map size (there should be a basic max. map size, but when this option is ticked, you could do a gigantic map, to the fullest extent of the game).
EDIT : There should also be an option to change the map orientation from horizontal to vertical (handy when doing separate continents).
Ideas how to develop WB further are welcome over here.
I mean, the World Builder should only load/save maps the size which the game can open.
So far I`ve come up with 212 x 128 map, it opens in the WB, but the game crashes if you try to play with it.
So, I think it would be best if Civ VI WB would incorporate this "restriction".
I hope (I think) it will be a 64-bit game (and the WB with "copy-paste" options).
Hexes vs. squares are won by hexes 100-0 (IMO, makes the game more organic, more real).
I think there could be an option to use "relaxed rules" regarding the map size (there should be a basic max. map size, but when this option is ticked, you could do a gigantic map, to the fullest extent of the game).
EDIT : There should also be an option to change the map orientation from horizontal to vertical (handy when doing separate continents).
Ideas how to develop WB further are welcome over here.