Kalina
Just lurking...
My World of Orbis
Those two maps or rather two versions of one map are my, unofficial vision of Orbis world. It is huge, flat map with all 24 civilizations available in Orbis 1.00. I tried my best to make this map balanced but I'd appreciate all feedback.
Map should work with current (1.00 with quickfix) version of Orbis
There are three continents on map. Most civilizations start on main one, with Mechanos, Grigori and Dao starting on smaller one and Lanun on islands in west. Last continent is new world, separated by ocean and settled by barbarians (they have 5 cities there so Acheron will probably spawn in New World).
Most resources can be found on all continents but some are specific to continents or regions. Tea and Corn can be found only in New World, Rice and Silk only in smaller continent and Wheat only in Old World. In addition, Duskwood is placed only in elven lands of Old World and Patrian Artifacts are specific to eastern part of larger continent.
I did my best to place Unique Features where they should be, but I lacked lore about some of them so please let me know if some are placed wrong. Those important to two or more civilizations (like Letum Frigus to Amurites and Illians) are placed between them so they have equal chance to reach or control them.
Leaders also were chosen to fit lore (so Valledia for Amurites, as she is Queen and Dain is only an advisor) but same thing here - I lacked knowledge in some cases and I would really appreciate your help.
There are lots of rivers on this map, as they are very important in Orbis, but placing rivers in WB is not very easy, so please let me know if some of them are placed wrong or just look weird (flow to mountains, etc).
There are two versions of this map - Ancient and Classical start. In Ancient start, all civilizations start with appropriate technologies, warrior and scout. Elven civilizations start with scouts instead.
In Classical start, most civilizations begin with archer, worker and hunter (or unique replacements). Some civilizations start with different units instead of hunter to enchant their flavor:
Amurites and Sheaim start with Adept.
Hippus start with Horseman.
Elohim start with Monk.
Malakim start with Hunter, but he has Sentry 1 promotion as if he was promoted from Lightbringer.
I can't post WBSaves on forum, so files are zipped. Just unzip them to your PrivateMaps folder in Orbis folder. It's location is usually \Civ4\Beyond the Sword\Mods\Orbis\PrivateMaps
Original Post
Few months ago I tried to modify OzzyKP's excellent map (and OzzyKP himself made a version for Orbis here http://forums.civfanatics.com/showthread.php?t=341290) to include all new Orbis (and LENA) civs but decided that required changes (especially with two new civ coming in 0.30) and I can as well make a new map. I tried to gather info from various threads in Lore subforum so all civs are placed in lore-fiting places. I didn't find much info about new civs so I had to improvise ;> I still have lots of questions, but I managed to create (a very) rough sketch of new map. Orbis and LENA versions are little different because I had to find space for two more civilizations.
Some explanations, please correct any mistakes and false assumptions
Scions: Near centre of continent, were I thought capital of Old Patria was.
Palatinate: "an isolated outpost of old patrian empire". I decided they went as far west as they could, but maybe they should be closer to Scions ?
Grigori: From scenarios we know that Grigori and Bannor were separated by sea so I decided they sailed off main continent to find religion free land. They did ;>
Mechanos and Dao: On small, separate continent. Those two are agnostic (Dao are also agnostis, right ?) and are on opposite ends of tradition-advance axis, along with some conflict about technology and magic (Arcanum-like conflict ?).
Tlacatl: Jungle obviously, but I don't have more info about them so their placement is pretty much random (just near Clan, as orcs are said to live in jungle also)
Ngomele and Bashala: Near each other. Ngomele fought a war with Sheaim so are next to them, Bashala and Orcs helped them so those two are also near.
New World: With Orbis putting more emphasis on Renaissance I thought it might be good idea to add New World inhabited by barbarians and separated by 3+ ocean squares so you can't get there early. Maybe even some resources might be New World specific to make it more worthy ?
And a little question: are there any types of land that fit Mechanos/Dao/Palatinate better then others ? Hills, plains, mountains ?
Those two maps or rather two versions of one map are my, unofficial vision of Orbis world. It is huge, flat map with all 24 civilizations available in Orbis 1.00. I tried my best to make this map balanced but I'd appreciate all feedback.
Map should work with current (1.00 with quickfix) version of Orbis
There are three continents on map. Most civilizations start on main one, with Mechanos, Grigori and Dao starting on smaller one and Lanun on islands in west. Last continent is new world, separated by ocean and settled by barbarians (they have 5 cities there so Acheron will probably spawn in New World).
Most resources can be found on all continents but some are specific to continents or regions. Tea and Corn can be found only in New World, Rice and Silk only in smaller continent and Wheat only in Old World. In addition, Duskwood is placed only in elven lands of Old World and Patrian Artifacts are specific to eastern part of larger continent.
I did my best to place Unique Features where they should be, but I lacked lore about some of them so please let me know if some are placed wrong. Those important to two or more civilizations (like Letum Frigus to Amurites and Illians) are placed between them so they have equal chance to reach or control them.
Leaders also were chosen to fit lore (so Valledia for Amurites, as she is Queen and Dain is only an advisor) but same thing here - I lacked knowledge in some cases and I would really appreciate your help.
There are lots of rivers on this map, as they are very important in Orbis, but placing rivers in WB is not very easy, so please let me know if some of them are placed wrong or just look weird (flow to mountains, etc).
There are two versions of this map - Ancient and Classical start. In Ancient start, all civilizations start with appropriate technologies, warrior and scout. Elven civilizations start with scouts instead.
In Classical start, most civilizations begin with archer, worker and hunter (or unique replacements). Some civilizations start with different units instead of hunter to enchant their flavor:
Amurites and Sheaim start with Adept.
Hippus start with Horseman.
Elohim start with Monk.
Malakim start with Hunter, but he has Sentry 1 promotion as if he was promoted from Lightbringer.
I can't post WBSaves on forum, so files are zipped. Just unzip them to your PrivateMaps folder in Orbis folder. It's location is usually \Civ4\Beyond the Sword\Mods\Orbis\PrivateMaps
Original Post
Spoiler :
Few months ago I tried to modify OzzyKP's excellent map (and OzzyKP himself made a version for Orbis here http://forums.civfanatics.com/showthread.php?t=341290) to include all new Orbis (and LENA) civs but decided that required changes (especially with two new civ coming in 0.30) and I can as well make a new map. I tried to gather info from various threads in Lore subforum so all civs are placed in lore-fiting places. I didn't find much info about new civs so I had to improvise ;> I still have lots of questions, but I managed to create (a very) rough sketch of new map. Orbis and LENA versions are little different because I had to find space for two more civilizations.
Some explanations, please correct any mistakes and false assumptions
Scions: Near centre of continent, were I thought capital of Old Patria was.
Palatinate: "an isolated outpost of old patrian empire". I decided they went as far west as they could, but maybe they should be closer to Scions ?
Grigori: From scenarios we know that Grigori and Bannor were separated by sea so I decided they sailed off main continent to find religion free land. They did ;>
Mechanos and Dao: On small, separate continent. Those two are agnostic (Dao are also agnostis, right ?) and are on opposite ends of tradition-advance axis, along with some conflict about technology and magic (Arcanum-like conflict ?).
Tlacatl: Jungle obviously, but I don't have more info about them so their placement is pretty much random (just near Clan, as orcs are said to live in jungle also)
Ngomele and Bashala: Near each other. Ngomele fought a war with Sheaim so are next to them, Bashala and Orcs helped them so those two are also near.
New World: With Orbis putting more emphasis on Renaissance I thought it might be good idea to add New World inhabited by barbarians and separated by 3+ ocean squares so you can't get there early. Maybe even some resources might be New World specific to make it more worthy ?
And a little question: are there any types of land that fit Mechanos/Dao/Palatinate better then others ? Hills, plains, mountains ?
Attachments
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Ancient World of Orbis for 1.00.zip54.7 KB · Views: 147
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Classical World of Orbis for 1.00.zip55.6 KB · Views: 115
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Civ4ScreenShot0001.JPG195.4 KB · Views: 257
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Civ4ScreenShot0002.JPG204.7 KB · Views: 191
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Civ4ScreenShot0004.JPG186.6 KB · Views: 159
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Civ4ScreenShot0000.JPG191.4 KB · Views: 197
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Civ4ScreenShot0003.JPG214.4 KB · Views: 167