Lose
King
played conts, with indonesia.. surprisingly i had my own small group of islands off the main continent. (i was playing on large conts with 14 civs)
One question though, has anyone tested the guaranteed 2 new luxury resources aspect of Indonesia's trait? I mean what happens if you settle on a new continent in an area with no luxuries? Do two just appear on adjacent tiles?
I might of missed someone saying this, but a continent is considered any landmass not attached to the continent you are on. Indonesia settled on a 1 tile island three tiles from our continent and he got Nutmeg to trade afterwards.
Well I guess this raises a question. When we take the power of a civ into consideration, are we envisioning its potential in an ideal environment(i.e. Indonesia on archipelago),or are we valuing its potential in a random civ environment, all things being equal?
As I've noticed, if you plant your cities atop another resource, the original resource disappears. I've tried with this silver, for example, and I only came up with nutmeg in the happiness tooltip. I can't say this is my favorite civilization. Anyone enjoy playing Poland?
I stand by my case that they are the new weakest civ in the game over-all
That is annoying enough to qualify as a bug
(Although to 2x check.. Did you have mining?)
My thoughts on Indonesia:
#1 - The UA isn't India bad, but it's certainly in the bottom half of UA's. By the time I'm looking to settle other continents, I usually have happiness under control, and what's worse is that BNW changed lump-sum trades, so settling another continent as Indonesia just to trade the free luxes isn't even that great a compromise.
#2 - Iron-based unit issues aside, the Indonesian UU is a dice-roll, yes, but if it keeps its promotions as it upgrades, then having just five or six of the UU with the all-good promotions survive to be upgraded means a nice elite strike force to open up the next war with.
#3 - The Candi is down there with Kreposts and Mughal Forts. It doesn't give raw faith directly, and it actually needs competing faiths in the city to draw any unique benefit whatsoever. And it has to be built on rivers or lakes. Meaning that it may not be possible to build it consistently (no rivers or lakes = no Candi), and even when built it might not get a second religion into the city for quite some time.
As someone else already posted, it certainly isn't the worst civ in the entire game, but it may very well be the worst civ added by BNW.