Thanks! Now it works.They need 100 Trade goods.
All colonists count for Independence percentage, doesn't matter if they are stored in a city or outside. Usually i delete a lot of units to get the last few percent to 50 so i can declare independence.Only population in cities, or also colonists "stored" on the map and soldiers?
I can't find it quickly, but I'm fairly sure it's somewhere in either CvSelectionGroup.cpp or CvUnit.cpp. What happens somewhere is that a selection group has to pick a defender for the combat to take place.How is the defending unit determined?
But was it that expensive? The luxury goods seem to be as expensive as fine booze or perfume. As far as I know tea at the time was about as cheap as trade goods (only rising once the East India co. gained a monopoly on it). However your own people don't demand trade goods as a product. Also trade goods arn't really a practical resource as natives never trade for it despite the description about them claiming they like it.
No need to code a new resource for the sole purpose that you can dump it overboard.Do you remember this?
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Why is there no tea resource? It wasn't called the Boston Stone Party.
He only asked for tea, not the others that you added yourself. Also, RAR/WTP has already added a lot of new raw/processed goods and resources such as indigo, dyed cloth, hides, cocoa leaves, cocoa, coffee, whale oil, etc. All of which already contributes to micromanagement. I don't see the harm in adding more resources like tea or tea leaves. This is a mod after all and anything goes. If you want historical accuracy then that is another issue.Luxury goods is a catchall for everything your colonists need. It's not a perfect representation, but it saves having a different good for glass, lead, paint, paper, tea etc which were all imported from Europe to the colonies to supply local needs.
Having a separate good for each of those would just make micromanagement worse when trying to supply the domestic market.
Not sure if you're being sarcastic but he meant if we have stone as a resource, why not have tea as well since it was also available back then.No need to code a new resource for the sole purpose that you can dump it overboard.