WW2-Global

I_batman said:
Rocoteh, a question.
Question I have now is were they capable of bombing ships, at all?
I want to use the unit as it was used historically.
Right now, I am using them to bomb capital ships, and I am hoping that is accurate.

The G4M Betty was a land based bomber renowned for long range and high speed. Exceptional (in its day) in the medium to high altitude bombing of stationary targets it was also utilised in low altitude torpedo attacks. However due to its size in this role it was particularly vulnerable. The Betty in conjunction with the G3M Nell is particularly famous for being part of the attack and successful sinking of the Prince of Wales and Repulse.
I would say that you are applying your aircraft in a completely accurate way.
 
Sasebo said:
Ok, so those cities with the airbase icon that don't have an actual airbase are the cities with air trade wonders activated? If not, which cities have those air trade wonders please? Do you have to have an actual airbase built in those cities to connect them, or is the wonder alone enough? I need to know, I just started a Japan game to change the mood from my Italy game, it's been pretty depressing of late. After killing 6 KGV I see they now have 10 of them; they are building them faster then I can kill them off. On the plus side I am slowly adding capitol class ships myself. I just wish you had not added the fortress unit to Malta, I don't see how I am going to be able to kill it. Their infantry was bad enough.:(

Sasebo,

Cities with an airbase icon will allow air trade.
If you build an airport it will only mean that you can produce
veteran units. It will nor allow air trade.
The reasons for this have been discussed in Post 4715.

On Malta:

OK, if it has become to hard to capture it I will consider
a change in 2.2.

Rocoteh
 
I_batman said:
Rocoteh, a question.
You have told me that the Japanese G4M Betty's were not able to be carrier-based. Good.
Question I have now is were they capable of bombing ships, at all?
I want to use the unit as it was used historically.

Right now, I am using them to bomb capital ships, and I am hoping that is accurate.

I_batman,

"The G4M Betty was a land based bomber renowned for long range and high speed. Exceptional (in its day) in the medium to high altitude bombing of stationary targets it was also utilised in low altitude torpedo attacks. However due to its size in this role it was particularly vulnerable. The Betty in conjunction with the G3M Nell is particularly famous for being part of the attack and successful sinking of the Prince of Wales and Repulse.
I would say that you are applying your aircraft in a completely accurate way."
Hornblower Post 4722

I only want to add that G4M Betty was the designed for the Japanese Navy.
Thus, using it for naval attacks is for sure realistic.

Rocoteh
 
Rocoteh said:
I_batman,

"The G4M Betty was a land based bomber renowned for long range and high speed. Exceptional (in its day) in the medium to high altitude bombing of stationary targets it was also utilised in low altitude torpedo attacks. However due to its size in this role it was particularly vulnerable. The Betty in conjunction with the G3M Nell is particularly famous for being part of the attack and successful sinking of the Prince of Wales and Repulse.
I would say that you are applying your aircraft in a completely accurate way."
Hornblower Post 4722

I only want to add that G4M Betty was the designed for the Japanese Navy.
Thus, using it for naval attacks is for sure realistic.

Rocoteh

Hornblower and Rocoteh, thanks for the confirmation.
Based on that, I think there is one omission regarding the Betty.
It does not have lethal capabilities when it comes to attcking ships.
I can bomb a ship to 1 HP, but I can't sink it with a Betty.
Land units, it is definitely configured for lethal bombing.
 
I_batman said:
Hornblower and Rocoteh, thanks for the confirmation.
Based on that, I think there is one omission regarding the Betty.
It does not have lethal capabilities when it comes to attcking ships.
I can bomb a ship to 1 HP, but I can't sink it with a Betty.
Land units, it is definitely configured for lethal bombing.

I_batman,

You are right.

It will get sea-lethal in version 2.2.

Rocoteh
 
I think that you should quit some units, the time between turns takes so long. However this scenario is amazing.
 
Rocoteh said:
On Malta:

OK, if it has become to hard to capture it I will consider
a change in 2.2.

Rocoteh

Just my two cents: 2.1, Demigod, Germany, Week 20, 1941: We, the Germans, have finally managed to capture Malta by the following tactics: Since aerial bombardment proved too costly (roughly half of all attacking bombers were shot down by the fortress unit), naval bombardment was the key: All available Bismarcks and a dozen torpedo boats shelled the UK fortess until it was redlined, then a heroic assault by a few Elite marines managed to kill the fortress. Malta is a tough nut to crack, it was the last UK city on the Mediterranean to fall, and its conquest required some 10 turns of careful planning and preproduction of transports and topedo boats in the Med - but it ist doable, and I suggest it is kept as it is.

In real life, its formidable defensive qualities were exactly what kept Malta in British hands throughout the war.

By the way, I do not consider using the PT boats in land bombardment as cheating. I think they might stand in for "rocket barges" such as those which were used by the Allies in the Normandy invasion.

circumpolar
 
pillullis said:
I think that you should quit some units, the time between turns takes so long. However this scenario is amazing.

pillullis,

Thank you.

However removing units would only have a marginal impact
on waiting time in this scenario.

Rocoteh
 
circumpolar,

"Just my two cents: 2.1, Demigod, Germany, Week 20, 1941: We, the Germans, have finally managed to capture Malta by the following tactics: Since aerial bombardment proved too costly (roughly half of all attacking bombers were shot down by the fortress unit), naval bombardment was the key: All available Bismarcks and a dozen torpedo boats shelled the UK fortess until it was redlined, then a heroic assault by a few Elite marines managed to kill the fortress. Malta is a tough nut to crack, it was the last UK city on the Mediterranean to fall, and its conquest required some 10 turns of careful planning and preproduction of transports and topedo boats in the Med - but it ist doable, and I suggest it is kept as it is."
circumpolar

Notes have been taken.
It seems like its possible to occupy Malta after all.
Thus no changes.

"By the way, I do not consider using the PT boats in land bombardment as cheating. I think they might stand in for "rocket barges" such as those which were used by the Allies in the Normandy invasion."
circumpolar

Yes I think you are right.

Rocoteh
 
First off I would just like to say that this is my favourite Scenario for Civ III.

I've played as France, But then accidentally saved over it with another file, lol. So then i Started playing as Turkey. I started off very slow, building workers and production improvements. I then attacked Greece around turn 80-100, can't remember. Then i transfered all my forces to the middle east and attacked Damascus and Kirkuk. Took them in 2 turns and then took Baghdad, Kuweit, and the other city just beside it, can't remember its name. Made peace with the allies than attacked Yugoslavia Just incase Germany attacks they can be diverted to this region till i can build a defense or make peace (always planning ahead, lol). Also Russia is at war with France and has destroyed some French troops in the middle east, But the British haven't declared war on them. I find this odd, but not as odd as the amount of Russian tanks here. I was amazed when i saw over 100, if not 200 T-34's, KV-1's, etc. I would have uploaded a .SAV of the game but its too big. Still astonished at the amount of tanks the Russian's have just in that region.

Rocoteh, Great Scenario again and just some suggestions:

1. Maybe make some more unique units for the smaller nations like Turkey, Spain, etc. Just to make it a little more fun when playing as them.
2. Consider making Canada a Seperate nation, to make things a little more interesting.
3. Make Poland a Seperate Alliance so that Russia could attack from the east like it was historically, without having to fight the Western Nations.


And again, Great Game Rocoteh and Fellow Creator's!!!!!
 
Hubschrauber said:
2. Consider making Canada a Seperate nation, to make things a little more interesting.

Seconded!

3. Make Poland a Seperate Alliance so that Russia could attack from the east like it was historically, without having to fight the Western Nations.

Eastern Poland is already given to Soviets at the beginning of this scenario. So the historical partition is perfectly simulated here, although not the process of partitioning itself.

And again, Great Game Rocoteh and Fellow Creator's!!!!!

Seconded, too! :)
 
With respects to those who think otherwise, I disagree with Canada being separated from the UK. Just not enough cities to make it viable. I play the small countries too,and it is tough to get any meaningful amount of troops together, period. also, if the UK does get overrun in the British Isles, having Canada as a staging point for counterattacks is much better for the AI. Well, I suppose it COULD work, but you would have to be very focused, and you would not have a very big influence on the course of the war in general.

Italy 2.1, Emperor. Week 34, 1940- not a huge amount has happened since last report, but a very interesting development and some minor news. Japan has taken 3 more Chinese cities, in addition to the two coastal ones they had seized earlier. They are finally moving down south.:goodjob: They also took the Dutch city due south of Singapore(also japanese controlled),so they are close to getting their resources from the south. A very good job for a Japan AI, I think the lower number of island cities over there has helped the AI focus on goals better.

With all the evidence of the AI being bad at naval invasion, I have a few counter arguments going. At one point there were FOUR amphibious task forces entering the Med, and if I was not doing well with the Navy I would be in big trouble by now. The AI does seem to love 3 escort/1 transport task groups, but lately these have included a lot of BBs.:(

Actually I am in a real bind atm; the last two groups included a BC,2 BB,and a KGV, and they managed to attack Cagliari with infantry, and then landed a Matilda, Mark IX?, and 2 Canadian infantry. I had the initial 3 garrison units there, and only one survived the amph. attacks with 1 hp left. What is mystifying to me is that the 2 Canadian Inf. they landed after those attacks on the same turn both had 1 MP left. One only had 2 hp, OK, but the other was Elite and has 5 hp left. All I had left was that garrison unit with 1 hp left. Why the AI did not conduct another amph. attack and finish me off I don't know. Luckily I just completed an Inf. unit, and had a transport able to ship in emergency reinforcements, so I have 7 units there now; I even drafted a conscript.:p They still might take the city next turn, but I hope I can hold them off. I moved all my air units within range, so if they don't take the city they are dead meat.

I took down the aforesaid escort groups, but it cost me a dozen subs, and a C2 BB; well worth it I think. I am slightly less afraid of the KGVs now that I realized their defense is actually a couple points less then a C2, but they are still scary!:eek: To give you a better idea of how bloody the naval war has been in the Med, realize Italy starts with a 100 subs, I built at least 15 more, and currently have...8. Add in 3 BB, at least 6 LC, 1-2 CA, and 10-20 DD lost by the Italian Navy. And we are winning.:rolleyes: I currently have 3 BB,9 CA, and a brand new CV(what does one name an Italian CV? I called it 'Falcone di Mare' but that is probably stupid.:blush: ) in the Med, the closest Allied shipping I can see is a 3 KGV/1 TR group off La Coruna. That Infantry I put up there has served me well!

I also took Switzerland, and Thessaloniki/Crete. Athens to fall soon. I am actually feeling more positive about my prospects lately, I seem to have gotten a little critical mass going. Though that can change in a hurry if the Allies send in another 10 BBs.:cry: I got the Axis to declare war on USSR, but little has happened so far. USSR has HUGE numbers of troops, I don't know if Germany can take them, but earlier is better then later for sure. I may have to put up some kind of expeditionary corps to help on the Eastern Front, but my troops are pretty weak. I am using about 10 artillery so far, and I have absolutely no shame in doing it either; Italy's ground units are pathetic!

I think my success in the Med has influenced the Allies quite a bit; they keep sending in invasion groups in any event. Japan, at one point looking very anemic, has built up 9 Yamatos, and actually has more capital class ships then the UK. I plan on going after Egypt next, to get my resources linked via friendly Turkish roads.

Rocoteh: I noticed you gave Italian motorized Inf. +2 to attack and defense, but not the German unit. You might want to consider upping their stats the same way, they would cover the Panzer IIIgs better that way, since they would have the same defense. If the tank has a higher defense, it will get picked first when the stack is attacked, NOT good!
 
Hubschrauber,


"First off I would just like to say that this is my favourite Scenario for Civ III."
Hubschrauber

I am glad to hear that.

"Also Russia is at war with France and has destroyed some French troops in the middle east, But the British haven't declared war on them. I find this odd, but not as odd as the amount of Russian tanks here. I was amazed when i saw over 100, if not 200 T-34's, KV-1's, etc. I would have uploaded a .SAV of the game but its too big. Still astonished at the amount of tanks the Russian's have just in that region."
Hubschrauber

Yes I agree. It sounds strange.

1. Maybe make some more unique units for the smaller nations like Turkey, Spain, etc. Just to make it a little more fun when playing as them.
Hubschrauber



I will consider it, should there be a version 2.2.

2. Consider making Canada a Seperate nation, to make things a little more interesting.
Hubschrauber



Its an interesting idea. However the problem is AI.
That is: The net effect will be a much weaker UK.

3. Make Poland a Seperate Alliance so that Russia could attack from the east like it was historically, without having to fight the Western Nations.
Hubschrauber



In fact East Poland is under Soviet control when the scenario starts.
The scenario assume that Germany never would have invaded
Poland if not the Molotov-Ribbentrop pact had existed.

Rocoteh
 
Sasebo,

Thank you for the report.

"Italy 2.1, Emperor. Week 34, 1940- not a huge amount has happened since last report, but a very interesting development and some minor news. Japan has taken 3 more Chinese cities, in addition to the two coastal ones they had seized earlier. They are finally moving down south. They also took the Dutch city due south of Singapore(also japanese controlled),so they are close to getting their resources from the south. A very good job for a Japan AI, I think the lower number of island cities over there has helped the AI focus on goals better."
Sasebo

Yes, I think you are right.

"With all the evidence of the AI being bad at naval invasion, I have a few counter arguments going. At one point there were FOUR amphibious task forces entering the Med, and if I was not doing well with the Navy I would be in big trouble by now. The AI does seem to love 3 escort/1 transport task groups, but lately these have included a lot of BBs."
Sasebo

I think the problem is that AI can not launch powerful naval
invasions that evolves into sustained campaigns.

"Actually I am in a real bind atm; the last two groups included a BC,2 BB,and a KGV, and they managed to attack Cagliari with infantry, and then landed a Matilda, Mark IX?, and 2 Canadian infantry. I had the initial 3 garrison units there, and only one survived the amph. attacks with 1 hp left. What is mystifying to me is that the 2 Canadian Inf. they landed after those attacks on the same turn both had 1 MP left. One only had 2 hp, OK, but the other was Elite and has 5 hp left. All I had left was that garrison unit with 1 hp left. Why the AI did not conduct another amph. attack and finish me off I don't know."
Sasebo


Strange!

"I took down the aforesaid escort groups, but it cost me a dozen subs, and a C2 BB; well worth it I think. I am slightly less afraid of the KGVs now that I realized their defense is actually a couple points less then a C2, but they are still scary! To give you a better idea of how bloody the naval war has been in the Med, realize Italy starts with a 100 subs, I built at least 15 more, and currently have...8. Add in 3 BB, at least 6 LC, 1-2 CA, and 10-20 DD lost by the Italian Navy. And we are winning. I currently have 3 BB,9 CA, and a brand new CV"
Sasebo

For sure this is a bitter fight that is very hard for Italy to win!

"I also took Switzerland, and Thessaloniki/Crete. Athens to fall soon. I am actually feeling more positive about my prospects lately, I seem to have gotten a little critical mass going. Though that can change in a hurry if the Allies send in another 10 BBs. I got the Axis to declare war on USSR, but little has happened so far. USSR has HUGE numbers of troops, I don't know if Germany can take them, but earlier is better then later for sure. I may have to put up some kind of expeditionary corps to help on the Eastern Front, but my troops are pretty weak. I am using about 10 artillery so far, and I have absolutely no shame in doing it either; Italy's ground units are pathetic!"
Sasebo

The mountain units are not so bad though.

"Rocoteh: I noticed you gave Italian motorized Inf. +2 to attack and defense, but not the German unit. You might want to consider upping their stats the same way, they would cover the Panzer IIIgs better that way, since they would have the same defense. If the tank has a higher defense, it will get picked first when the stack is attacked, NOT good!"
Sasebo

I will look it over.

Welcome back.

Rocoteh
 
Back after a nice hiatus with other games. Nice job with the updates and bigger map (1.8 was the last one I played, as Soviet Russia). Working my way through the major powers, I've started a US game, and have noticed something quite troubling: no rubber. With the new no-trade network system, I can't really figure how I'm supposed to secure this vital resource without either paying exhorbitant prices to an ally for an uncertain supply or conquering Mexico and Colombia and linking South American rubber by road. Is this a deliberate lack, or am I missing something?

Otherwise, nothing much happening in the war yet. Fleets are scouting out targets and the mainland is building infrastructure madly, probably be 20-30 turns before I'm ready to enter the war for real. Nice to see this scenario still active, despite Civ4 coming on scene.
 
clearbeard said:
Back after a nice hiatus with other games. Nice job with the updates and bigger map (1.8 was the last one I played, as Soviet Russia). Working my way through the major powers, I've started a US game, and have noticed something quite troubling: no rubber. With the new no-trade network system, I can't really figure how I'm supposed to secure this vital resource without either paying exhorbitant prices to an ally for an uncertain supply or conquering Mexico and Colombia and linking South American rubber by road. Is this a deliberate lack, or am I missing something?

Otherwise, nothing much happening in the war yet. Fleets are scouting out targets and the mainland is building infrastructure madly, probably be 20-30 turns before I'm ready to enter the war for real. Nice to see this scenario still active, despite Civ4 coming on scene.

clearbeard,

Welcome back!

Thank you for reporting the rubber bug.
It will be corrected in version 2.2.

Until then I think the best way to solve this problem is to occupy
Colombia as fast as possible.

Welcome back with more reports.

Rocoteh
 
Since it's a bug, and I just started, I think I'm just going to toss rubber in florida and restart. I really didn't want to invade South America... makes me feel so... dirty.
 
clearbeard said:
Since it's a bug, and I just started, I think I'm just going to toss rubber in florida and restart. I really didn't want to invade South America... makes me feel so... dirty.


clearbeard,

Well... regard it as a police-action.
:)

Rocoteh

Also: The different versions of WW2-Global have now been downloaded
more then 12 000 times.
 
I also thought of another imrovement for 2.2 if it is updated:

eliminate the rail completely. Rename Road to Rail and Replace the graphics. I think this would be a major improvement because, ex: USSR has a rail going across Russia they could have a tank that could fight a Jap and a German in the same turn. If the Road is renamed Rail it would be more realistic and spaces without any "Rail" would be just like having a road. Hopefully you can understand my giberish and make this in a future update.
 
Germany Emperor v 2.1
1942 Report

In 1942 we exceeded our original targets.

At the end of the year we are about to land our invasion forces on Saint Johns in prepartion for our attack on the mainland of North America.

We began the year by continuing our pressure on Russia until peace was declared between Japan and Russia in week 15. We decided to accept that as the Russians were down to 22 cities - primarily in the East. Our forces have taken Taluma and we consider the Russian bear to be tamed.

In the West we launched Sealion in week 6 and by week 34 we had eliminated the British from both islands. As always, our rockets proved the difference along with total control of the seas by our Hindenburgs. Following this we took Reykiavik and continued preparations for the North American invasion. US Iowa class BBs are giving us some problems especially as our new bombers appear not to be able to sink any ships. By year end we have turned back four attempts by British and Americans on Reykiavik.

In week 18 our Japanese allies report the elimination of the Chinese which couple with their 1941 elimination of the Communist Chinese means that they will be able to focus on the Americans and British.

Week 19 Japan and Turkey are at war but we block any forces from any battles. We have continued to avoid any war with neutrals although this is being tested in going around the Afghans.

We eventually meet the Japanese in India. They took Lucknow, Benares and Calcutta and razed on city. We took the others.

We hold the Northern half of Africa, approaching Dakar in the West, Kano in Central and Mombasa in the East. No real problems other than simple geography. Malta held out for a while but fell to Bismarck bombing.

The Japanese hold Manila but the Americans hold Davao. It would appear there have been many battles here. Also the British hold three Dutch Indonesian cities so apparently the Japanes were here earlier. Japanese hold Guam so there would appear to be lots of Pacific naval action.

In week 50 Sweden declared war and invaded and we have decided to teach other neutrals a lesson. Unfortunately we cannot reach them as the Finns have blocked the way and we don't want to sign ROP with the Russians. So we have diverted a few tranports and will be invading Sweden in early 1943.

1943 will see the eventual takeover of all of Africa. This is not a high priority but we want to secure our Southern flank. We will assume the Japense handle Australia,etc.

Therefore 1943 will be the showdown with the North Americans. We have established an airbase on Greenland but the logistics for tanks requires long sea voyages. We have a number of task forces on the way.

We have landed 40 units on St Johns and will take the city first week of 1943.

Following that additional units will mass for about 250 units landing near Halifax. This will be bloody but we are determined to establish and gradually expand a foothold here.

As the year ends we have 52 transports among our 2331 units - highlights below:

96 workers - Raillines link all European cities and go as far as Algiers in the South and Novosibirsk in the East.

155 Mobile Rockets - Key to our victories!
10 Carrier C3 - CAP for our task forces
27 Hindenburg BBs
and of course hundreds of Panzers

We look forward to establishing our Hidden Palace in North America (been holding that off for a long time!).

Still the best scenario made!
 
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