Most recent update Version 2.5.9
https://forums.civfanatics.com/resources/wwii-lite.28403/
World War II Lite Version 2.5.5
This WWII Scenario was built off of my first WWII world map scenario. https://forums.civfanatics.com/resources/world-war-ii-world-map.17121/
The No Raze city, No City limit, No Unit limit Patch is suggested for this scenario.
I have made quite a few changes, it may as well be a brand new scenario.
My main goal for this scenario is to create a world map WWII scenario that has a balance between being realistic and efficient (efficient in the way it runs). One of my biggest bouts with large map scenarios is the IBT (in between turns) time. Although these scenarios can be the most realistic and detailed.
I also wanted to incorporate features from other successful WWII scenarios that I really enjoyed and made for a good game. I will list the scenarios and their creators to give as much credit as I can.
WW2 Global by Rocoteh https://forums.civfanatics.com/threads/ww2-global-gold.454734/
World War II (The World) by leihard7777 https://forums.civfanatics.com/resources/world-war-ii-the-world.27717/
World War II European Front https://forums.civfanatics.com/threads/world-war-ii-european-front.445535/
WW2 Westeurope 1940 - 1945 https://forums.civfanatics.com/resources/ww2-westeurope-1940-1945.26346/
WWII in the Pacific Conquest
Also a special thanks to Civfanatics user Stew pid for your help behind the scenes, with figuring out unit stats and placement on the tech tree. Along with plenty of scenario advice and suggestions.
Some of the base changes that I have made to reduce waiting time include the following:
-Removed air and water trade from harbors and airports.
Special pre-placed "air trade" buildings are the replacement for this to limit the amount of trade that goes on. This significantly reduces wait times.
These buildings can be rebuilt with the air trade resource being within city limits in the case the improvement is destroyed from bombings.
This resource is generally placed under the city.
-Trade embargoes has been removed
-All Tech trading has been removed.
-Some maintenance costs have been removed.
-Smaller world map
Kal-Els 180x180 World map was used to reduce the overall size of the map, but it also maintains a large amount of detail for the size that it is.
Europe had the detail and size that would still enable some decent game play.
Hypnotechs water color terrain pack added to increase efficiency? I'm not completely sure if that really makes a difference or not.
Major changes that were made to clean up previous scenario:
-Cities moved and renamed
I went through and re-located almost every city and renamed them accordingly to what I deemed to be most accurate.
You will notice that there were some liberties taken with cities in Germany/Austria/Czechoslovakia/Romania/Bulgaria, I found it difficult to align everything up properly, so they are probably not the most accurate but I think it all works out.
-85 some odd Units added from version 1.9
-Unit stats rework. I put together a spreadsheet and went through most all the units and adjusted stats.
-The tech tree was completely re-done, including some new tech icons. I will note, I created most of the black and white photo tech icons for my original scenario back in 2010.
-I added quite a few buildings that produce units:
Infantry mobilization offices, tank factories, airplane factories, DAK HQ, DAK Panzergruppe, ANZAC reinforcements for Egypt, Lend lease buildings, Mountain division buildings, U-boat pens, combat engineer school, Flammenwerfer school.
-There were some changes made to the geography, mainly in north Africa/Mediterranean to increase level of detail and to give more game play for the North African theater of war.
Added more cities to coast of North Africa: Tobruk and El Alamein, and placed victory point locations in both of those and in Benghazi and El Angelia to incite more conflict in the area.
-Afrika Corp German city placed near Tripoli to represent the German reinforcements in North Africa. This city also produces desert infantry and panzers.
-Gave Germany control of Norway.
-Changed up locked alliances, France no longer belongs to any alliance, but a trigger submarine is set so Germany will go to war with France if they don't initiate it right away. This also leaves France to join the axis, (Vichy France) also potentially allows operation catapult to occur, with Britain attacking the French navy in Oran.
-Created communist locked alliance, USSR and Mongolia. Got the idea from another WWII scenario.
-Germany is set to trigger a war with the USSR also with trigger submarines. and vice versa.
-Iraq received aid from Germany, including some planes and pilots. These were placed in Baghdad.
Locked Alliances:
Allies are locked at war with the Axis.
Allies:
United States
Great Britain
Canada
CW-British
CW-Australia
China
Netherlands
Belgium
Brazil
Mexico
Axis:
Germany
Italy
Japan
Scandinavia (Finland/Sweden)
Iraq
Communist:
USSR
Mongolia
I also made adjustments with some countries:
-Great Britain was split up into several countries to reduce amount of micro managing, and to reduce corruption.
Great Britain comprises the British isles, Egypt, Sudan, Nigeria, Kuwait, Cyprus, Malta, Gibraltar, West Indies Islands, Falklands, Reykjavik, and probably a few other small cities.
British India, also includes South Africa.
Australia is CW-Australia, also includes any British Pacific islands, and Burma.
Canada is its own country.
-Finland and Sweden were combined and placed on the Axis locked alliance.
-Yugoslavia(Zagreb) was combined with Greece.
-Venezuela, Colombia, Ecuador, Peru, Bolivia, and Chile were combined into the country South America.
-I combined Spain and Portugal.
Time line considerations:
Europe starts just before Germany invades France, May 1940.
North Africa starts just as the German Afrika corps is deployed Feb. 1941
Pacific theater/United States, set just as Japan bombs Pearl Harbor. Dec. 1941 (I did set up the Japanese fleet near Honolulu, most of the time Japan will bomb Pearl Harbor.)
This is definitely not a complete scenario, there is plenty of work to do with the civilopedia, and other fine tuning with unit placement and balancing.
Here is the download link:
https://forums.civfanatics.com/resources/wwii-lite.28403/
https://forums.civfanatics.com/resources/wwii-lite.28403/
World War II Lite Version 2.5.5
This WWII Scenario was built off of my first WWII world map scenario. https://forums.civfanatics.com/resources/world-war-ii-world-map.17121/
The No Raze city, No City limit, No Unit limit Patch is suggested for this scenario.
I have made quite a few changes, it may as well be a brand new scenario.
My main goal for this scenario is to create a world map WWII scenario that has a balance between being realistic and efficient (efficient in the way it runs). One of my biggest bouts with large map scenarios is the IBT (in between turns) time. Although these scenarios can be the most realistic and detailed.
I also wanted to incorporate features from other successful WWII scenarios that I really enjoyed and made for a good game. I will list the scenarios and their creators to give as much credit as I can.
WW2 Global by Rocoteh https://forums.civfanatics.com/threads/ww2-global-gold.454734/
World War II (The World) by leihard7777 https://forums.civfanatics.com/resources/world-war-ii-the-world.27717/
World War II European Front https://forums.civfanatics.com/threads/world-war-ii-european-front.445535/
WW2 Westeurope 1940 - 1945 https://forums.civfanatics.com/resources/ww2-westeurope-1940-1945.26346/
WWII in the Pacific Conquest
Also a special thanks to Civfanatics user Stew pid for your help behind the scenes, with figuring out unit stats and placement on the tech tree. Along with plenty of scenario advice and suggestions.
Some of the base changes that I have made to reduce waiting time include the following:
Spoiler Faster IBT changes :
-Removed air and water trade from harbors and airports.
Special pre-placed "air trade" buildings are the replacement for this to limit the amount of trade that goes on. This significantly reduces wait times.
These buildings can be rebuilt with the air trade resource being within city limits in the case the improvement is destroyed from bombings.
This resource is generally placed under the city.
-Trade embargoes has been removed
-All Tech trading has been removed.
-Some maintenance costs have been removed.
-Smaller world map
Kal-Els 180x180 World map was used to reduce the overall size of the map, but it also maintains a large amount of detail for the size that it is.
Europe had the detail and size that would still enable some decent game play.
Hypnotechs water color terrain pack added to increase efficiency? I'm not completely sure if that really makes a difference or not.
Major changes that were made to clean up previous scenario:
Spoiler Clean up changes :
-Cities moved and renamed
I went through and re-located almost every city and renamed them accordingly to what I deemed to be most accurate.
You will notice that there were some liberties taken with cities in Germany/Austria/Czechoslovakia/Romania/Bulgaria, I found it difficult to align everything up properly, so they are probably not the most accurate but I think it all works out.
-85 some odd Units added from version 1.9
-Unit stats rework. I put together a spreadsheet and went through most all the units and adjusted stats.
-The tech tree was completely re-done, including some new tech icons. I will note, I created most of the black and white photo tech icons for my original scenario back in 2010.
Spoiler Innovations :
-I added quite a few buildings that produce units:
Infantry mobilization offices, tank factories, airplane factories, DAK HQ, DAK Panzergruppe, ANZAC reinforcements for Egypt, Lend lease buildings, Mountain division buildings, U-boat pens, combat engineer school, Flammenwerfer school.
-There were some changes made to the geography, mainly in north Africa/Mediterranean to increase level of detail and to give more game play for the North African theater of war.
Added more cities to coast of North Africa: Tobruk and El Alamein, and placed victory point locations in both of those and in Benghazi and El Angelia to incite more conflict in the area.
-Afrika Corp German city placed near Tripoli to represent the German reinforcements in North Africa. This city also produces desert infantry and panzers.
-Gave Germany control of Norway.
-Changed up locked alliances, France no longer belongs to any alliance, but a trigger submarine is set so Germany will go to war with France if they don't initiate it right away. This also leaves France to join the axis, (Vichy France) also potentially allows operation catapult to occur, with Britain attacking the French navy in Oran.
-Created communist locked alliance, USSR and Mongolia. Got the idea from another WWII scenario.
-Germany is set to trigger a war with the USSR also with trigger submarines. and vice versa.
-Iraq received aid from Germany, including some planes and pilots. These were placed in Baghdad.
Locked Alliances:
Allies are locked at war with the Axis.
Allies:
United States
Great Britain
Canada
CW-British
CW-Australia
China
Netherlands
Belgium
Brazil
Mexico
Axis:
Germany
Italy
Japan
Scandinavia (Finland/Sweden)
Iraq
Communist:
USSR
Mongolia
I also made adjustments with some countries:
-Great Britain was split up into several countries to reduce amount of micro managing, and to reduce corruption.
Great Britain comprises the British isles, Egypt, Sudan, Nigeria, Kuwait, Cyprus, Malta, Gibraltar, West Indies Islands, Falklands, Reykjavik, and probably a few other small cities.
British India, also includes South Africa.
Australia is CW-Australia, also includes any British Pacific islands, and Burma.
Canada is its own country.
-Finland and Sweden were combined and placed on the Axis locked alliance.
-Yugoslavia(Zagreb) was combined with Greece.
-Venezuela, Colombia, Ecuador, Peru, Bolivia, and Chile were combined into the country South America.
-I combined Spain and Portugal.
Time line considerations:
Europe starts just before Germany invades France, May 1940.
North Africa starts just as the German Afrika corps is deployed Feb. 1941
Pacific theater/United States, set just as Japan bombs Pearl Harbor. Dec. 1941 (I did set up the Japanese fleet near Honolulu, most of the time Japan will bomb Pearl Harbor.)
This is definitely not a complete scenario, there is plenty of work to do with the civilopedia, and other fine tuning with unit placement and balancing.
Here is the download link:
https://forums.civfanatics.com/resources/wwii-lite.28403/
Attachments
Last edited: