Z-UI Recoloring Assets

Okay, Nutty.

Here's a quick mock-up of some basic designs i plan to produce for the entire set(s) of Ideological Tenets.

The image below contains from L-to-R the following three Level_1's;

-- Autocracy's Fortified Borders
-- Freedom's Avant Garde
-- Order's Socialist Realism



The essential reasoning is that anything must be as simple as possible while giving some general hints about the miscellaneous effects. Since the ToolTips are very explicit for names & description - it wouldn't make any sense to exaggerate the principles or to even overlay the TXT above these pictures.

To differentiate AFO Ideologies, the "Backdrops" for each are given Cloudy-Skies in various forms & colors; Yellow'ish for Autocracy, Blue'ish_Freedom, Red'ish_Order.

The default boxes (indirect Buttons) are 124x88 as defined by the XML file. I might have to obscure the edges slightly but without a Coded LUA/XML Test mod -- there's no way to figure out if the InGame framework will display my images correctly.

Soooooo.. think about it all and let me know if you're interested.
 
There's going to be a new Mod comin' out of Z+N+W magic pockets soon.

Keep watch for its concept thread; ZNW - Symbolic Ideology Tenets

Once i have a properly compiled *.civ5mod for it... i'll UpLoad on CFC and in the Steam Workshop.

Huge spoilers can be found already in a Creation/Customization thread started by WHoward and wildly hyped by some of Nuttzy's amazing contributions here -- http://forums.civfanatics.com/showthread.php?t=530136

I could only do the ART... but i loved it! ;)
 
can you change the railroad graphics?

Promise given.. promise kept! ;)

I made a few key changes to these Roads-And-Rails assets; they are somewhat Darker and about 50% smaller than the default versions. I guess you'll find them much easier to find and look at, specially when maps are getting a lot more crowded with late game improvements and multiple units.
This is as far as i'm willing to get or do with that kind of stuff.
The zipped files below are only compatible from Upgrade1 and Up (GK, BNW, DLCs) and should be dropped as is into the "DLC/Expansion2/UI/ART/Z-UI" folder to be activated.
 

Attachments

  • Roads_and_Rails(Darker_Sized@50%).zip
    94.9 KB · Views: 246
Zyxpsilon this looks very good!
I hope your team develops a better way to install this. There just has to be an easier way to get this running. You risk every gimmie now person complaining and rating this really low on steam due to their inability to read instructions and follow directions on the install.
 
I haven't really looked to create a different method of activation for this very tricky UI mod. There's always the pseudo-DLC ways (example with EUI by bc1) that could be used... but, i doubt it would be worth some extra time or energy. For now, at least.

PS; Nutty (nor anyone else) wasn't involved in the development of Z-UI.
 
Top Bottom