I've always been partial to trade routes spreading a fraction of the culture each city produces to each other and giving the owners espionage against each other based on how much culture is spread to their city and a small boost in progress towards each tech they can research that the other...
My perspective is well in line with many of the oldest manuscripts of the old testament, not least of which being the dead sea scrolls' version of Deuteronomy 32:8, which states that that Elyon divided mankind among his sons, with Jacob being given to YHWH. Many changes have been made over the...
Mine is a scholarly perspective, one believed by both biblical scholars and historical scholars
For the record, I agree that Phonecia should not represent an ancient Jewish civ, though for a different reason. The only similarities between Phonecia and ancient Israel are their location and their...
YHWH and Ba'al were both a part of the Canaanite pantheon. Not only that, but Ba'al wasn't even the central god of the pantheon, El was. In fact, the Abrahamic version of YHWH has absorbed many of the roles that El previously had. It's also important that opposition to the idea that YHWH was...
If Leoreth could figure out a way to have the AI actually know how to buy and sell cities in a seemingly-intelligent manner I'd be convinced he pulled a Paganini
I'll split into categories from what I see as being most likely to least likely, considering Leoreth's past statements and general design philosophy
Most likely
Trade routes spreading culture, making having Open Borders with someone with powerful culture output or that you recently conquered...
Overhauling trade routes has been discussed by users here on the forums for the last 3 versions. Reasons to not sign Open Borders, overhauled yield formula, resource availability being based on trade instead of owner and culture, could be the main feature of an entire update depending on how...
I'm certain they did optimize their game thoroughly, and while you raise a good point regarding the first turn, turn 2 is just as slow in Civ 6 on a huge map with 19 AIs. Turn 2 isn't exactly known for its gridlock in that game, so the dead horse can be ruled out.
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