This has been done to death but...
Carthage
Leader: Dido or Hannibal Barca
Civ Ability: The Punic Wars- Declaring war on a civ does not drag you into a war with city-state allies. Gain points towards envoys with each enemy unit killed.
Dido Leader Ability: Founder of Carthage- Borders can...
I feel like this could also be a way to introduce climate change into the game. Every time I build an oil well/factory/coal mine I can't help but think "this would be terrible for the environment if it were real." In addition to rising tides (no pun intended) or population loss in coastal...
Another good one!
OOPARTS, or out of place artifacts and tech that was "ahead of its time" would make a great addition to the game. On the tech tree, after related tech you'd see a "dead end" branch. This would act as a sort of wonder on the tech tree that only one Civ is allowed to have. For...
I've always been a huge fan of the whole "complete everything in this tree for a hand at your desired victory" thing. So I was thinking that the game could have four special wonders that unlock roughly when the middle game ends and late game begins. So once you enter the atomic era on either...
Which real world places should be added as wonders to Civ VI (or just any Civ in general)? Post which ones they should add and what they would do!
Kabaa- Must be built adjacent to Holy Site. Provides +1 Culture and +1 Gold for every follower of your religion in other civs.
Gateway Arch- Must...
Canada
Leader: Wilfrid Laurier
Unique Ability: True North Strong and Free- Any Canadian cities captured and made puppet cities still provide Canada with any tile improvement yield worked by that puppet city, which the controlling civ also keeps. +1 Science per tundra tiles worked...
Tl;dr version: Is Civ VI worth it for me?
My friend got me hooked on Civ V (and I mean, HOOKED, I can't put it down) and I love the game so far. My interest comes from my interests in traveling and world culture, engineering, and politics. So far I enjoy the strategic side of things doing...
The Cajuns
Leader: Joseph Broussard
Leader Ability: Backwater Culture- Cannot found or annex cities. Marshes within your borders provide a 2% tourism penalty to other civs. Marshes provide units the same defensive bonus a citadel provides as well as an attack bonus for melee units...
With Civ VI out on the market and DLC already coming out, which expansions should they add down the line?
My ideas:
Mighty Earth- Introduces many features related to nature and the environment to the game. Upon completing the industrial era, a CO2 bar becomes visible. This rises due to the...
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