I had the same idea. Ruins could become touristic attractions after centuries. But I like the idea of having the choice of a) destroying the ruins in order to get a massive production boost (depends if there were any productive buildings in the former city, like forges or reactors) or b) keeping...
I agree with Gigliozzi. It's kinda annoying that ideologies don't have any impact on the gameplay. Of course, I get positive diplomacy modifiers if I share civics with a neighbor, but, c'mon, that's just a ridiculous conversion of reality. Right now, it is basically all about the power graph: if...
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