If you're playing on a higher difficulty level, even if you're not using a Pope strat, it's just about impossible not to fall behind on wonders in the early part of the game if you want to be able to grab a good chunk of land.
I think that depends on different civ's attributes, however. I would think that expansionistic civ's would certainly use that style of play but I have definitely seen other culturally focused AI civs, though.
If you're playing on Monarch or higher difficulty, the AI gets free units when founding a city (see http://www.civfanatics.com/civ3infocenter.shtml#levels). Some of the AIs masses of units come from that; you can tell by looking for gobs of obsolete units. In addition to these freebies...
Does anyone have experience dealing with AI civs that build the UN? It seems to me that if you have enabled diplomatic victory, then not having control over the UN can lead to instant defeat, even if you're doing reasonably well in the game. If the AI is aggressive and smart about using the UN...
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