Do you mean something like Caveman 2 Cosmos for Civ IV did where the starter civ had a culture group but different techs enabled you to integrate cultures in your civ based on resources or tiles? Because, in my opinion, it would fit with Civ VI's theme of 'playing the map' very well. I really...
i have the same problem in my game right now. i started from the beginning. when i started another game in the industrial era then when approaching modern era, enemies even beat me to it. but games starting in prehistory tend to have civs stagnate almost completely.
i modified Technology_PrereqTechs.sql for my own use, but i can share it to ease the workload.
my change:
unpack this to the folder under Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power V.4.03 (v 1)\CCTP\Technologies
i had a problem with previous version where i could not research combustion or radio because of a faulty prereq. bug was apparent both in 4.02 as it is in 4.03.
if i understand the makeup of the file correctly, then Technology_PrereqTechs.sql line 512 527 sets stealth to be a prerequisite for...
I'm trying to determine if it has something to do with the number of wonders I built in a single town or a specific wonder, but when I built Temple of Heaven, all of my building graphics (for my capital) went missing from the map. There's just an empty hex. Other cities are fine.
I built 23...
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