Recent content by 67brancheswhoa

  1. 6

    Dawn of Civilization v1.12 Discussion

    Hi! Is it just with mine or is AI Polynesia really not settling outside their starting spot? :(
  2. 6

    Current v1.13 Development Discussion

    Nope! When I'm playing 3000BC, I usually play as China, and the activity in my area preoccupies me so much that I only observe other parts of the map instead of actually checking them. :)) I'll try to look at it though. :)
  3. 6

    Current v1.13 Development Discussion

    I should note than in recent revisions, Rome collapses most of the time some turns after it collapses Greece due to lost cities (around 200+ AD). This prevents the Byzantine spawn consequently, it being a conditional spawn based on the existence (and stability) of Rome. At first I thought it was...
  4. 6

    Suggestions and Requests

    I agree. Well, you can modify CityNameManager.py to accomplish that. That's how I did it with mine. :)
  5. 6

    Current v1.13 Development Discussion

    But the Seljuks also conquer Anatolia most of the time (Konya/Angora and Trabzon). Also, the new update also gives them a higher probability of targeting Al-Quds. Should the Christian religions really be removed from those cities? :confused:
  6. 6

    Current v1.13 Development Discussion

    I suggest that movement speed should be scaled with game speed, because imho it's unfair to play both at marathon and at normal speeds with the same movement speed when the lengths of time between turns at faster game speeds is in fact longer than those at slower ones. :D Proof: It's harder...
  7. 6

    The Modding Q&A Thread

    Good evening! I want to apply to RFCEurope the birth in capital mechanism implemented by RFC: DoC (only for Byzantium as of the moment) and Sword of Islam (civs such as the Ottomans, the Timurids, the Ayyubids and Mamluks) since most civs have their capitals founded way before their spawn date...
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