The universal solution to a lot of AI problems is the 'random' choice. For example: where a civ that favours military, makes a random choice to focus on cultural growth for X turns. Then with the same random choices for AI in mind, when they are able to build a world wonder that they want...
As for looking for a good war, one of my favourite simple mods to do is just greatly reduce the AI train % and leave everything else. If they can't have quality, at least they can have quantity.
I had forgotten my user name and the request reset wasn't working for me. So I contacted them directly via their online message form. Within minutes I had my password reset.
We some times forget that there are wonderful people behind the scenes here, making this all possible for us. I've...
I'll just use a basic example of my problem. If I add +2 production to a building the game applies the data and it works as its supposed to, but it does not update the text in the stat box, there is no TXT_KEY for the in game stat box when you mouse over the building.
When I check the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.