We don't intend to just give the AI information. It will have to collect it just like a player, using scouts, magic, etc. We also don't want to give the AI production bonuses or reduced cost for things. We want the AI to have to play like a player. :)
First off, hello everyone! I'm Aaron Ethridge the lead developer for Worlds of Magic. You'll have to forgive my first post being a response to a post about the game I'm working on. (Most of my forum time ends up spent on our forums for obvious reasons, lol.)
LdiCesare, allow me to respond...
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