Recent content by abcpp

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    Patch 1.21 bugs & problems.

    Here's my two cents about patch 1.21f. I belive, it's much better than 1.17f. I don't trade technologies yet (I'm afraid of doing so after long time playing with 1.17f) but I hope, I'll be useing the tech brokering strategy soon. My comments & suggestions: 1. This patch is extremely...
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    1.17f Problems/Bug Reports

    Agree, but I'm talking not about the minimal amount of turn required for any tech advance but about possibility to change spendings. This advance already been discovered for ~10 turns (defore installing the patch) but after installation, I can do nothing to speed up science -- it always tooks 3...
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    1.17f Problems/Bug Reports

    No difference between two tax rates, except expences. How to speed up science? And keep my treasure?
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    1.17f Problems/Bug Reports

    With the new patch I have no control over my science. What's going on? How to speed up science? The sliders seems to have absolutely no effects on turns count (see the picture). Keeping funding science at 50% rate takes about 30-40 golds from my treasure, that's too high (my treasure will be...
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    Patch v1.17f README is here!

    What about this animation? Will it be faster some day? For example, if I set a goal far away for a naval unit, why should I look at each movement of it? Disabling the 'Animated Units Movements' in Preferences helps a bit, but this animation should be removed completely to make each turn 2-3...
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