Another way to get mods to show up for multiplayer is in
ModsMenu.lua
comment out lines 15 and 85
--Modding.DeactivateMods();
--Controls.MultiPlayerButton:SetHide(true);
The from the mods menu you can select multiplayer.
But it still won't let you start the game...
I can choose a mod, then go back to the multiplayer setup screen and it all works. The other player can even join up and select a modded leader, but when I start he game I go solo a and the mod is deactivated.
Anyone else trying to figure this out?
All I did was search for every line of...
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