2209) You try to trade your Alphabet with England's Monarchy.
2210) You went to Washington D.C. to trade your Calendar for Currency.
2211) When Obama refused, you asked, "what would make this deal work?"
2212) You tell your teacher you don't need to do research on Literature because you have...
That's what siege units are for. If you use spearmen to defend, the opponent will be able to run cannons into your stack all day long, actually, as long as your stack lasts which shouldn't be long.
Matching up defenders to attackers is like matching up teams in a tournament. If you do it...
I think you are confused about the rules. It's always been the attacker picks first, then the defender picks. This thread does not discuss about changing this order at all. This thread is about when it's our turn to pick and we are the defender, the computer automatically picks the strongest...
Currently the game automatically chooses the strongest unit in the tile to defend for you. This is not always a good idea. Here is an example:
You have in your city
- an archer, fully fortified (+25%)
- a spearman, fully fortified (+25%)
The enemy attacking your city has
- a...
You guys digress from the original topic. The point is creative is good for nothing. There was another post that stated that creative is the obvious choice for cultural victory which I think we agree that it's not true. Then what is it good for? Domination? Not really. Conquest, Diplomatic...
I've only played Civ IV up to prince but after having won a cultural victory with a non-creative leader, I feel creative is the crappiest trait.
After thinking about it, it is clearly inferior to spiritual. There is nothing creative can give that spiritual can't.
+2 culture per turn is...
Confirmed. I was playing Chinese yesterday and went to war with Isabella for 600 years no stop. After capturing and razing 3-4 cities, the war weariness was unbearable. One time I checked, it was 17. I had +30 happiness from all the resources and techs but it was no match for the crazy...
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