Does anybody know why the building requirements for Bazaar and Market might be different?
It wouldn't let me build a market at this position in antiquity, but had no problem with a bazaar in exploration.
No changes to anything else, wonders are Hanging Gardens and Nalada to W and SW, and...
Replaceable Parts (Tech): +1 Food Adjacency bonus for every Farm improvement Farms are adjacent to.
Feudalism (Civic): Farm improvements now gain +1 Food for each adjacent Farm improvement when 3 Farm improvements are adjacent to each other.
For some reason in Civ6 some important information...
This is pretty similar to what I did in my last game but with more terrascapes. Seems like it would be worth taking the first two knowledge virtues 5th and 6th, as you are only delaying the rest of prosperity one turn due to the free virtue and the terrascape improvement not at all as...
If a poster prefers the game mechanics in Civ:BE to that of previous titles then they are the fortunate ones. It would be terrific if the core problem was that BE was too different for people to appreciate that the mechanics were actually good. The mechanics stand on their own, however, and...
The problem is not that it takes a while for each Firaxis game to become as good as the one before it, but that in this case Civ:BE simply isn't sufficiently different or interesting enough to put up with that period.
Firaxis seems to start from scratch on each product when most other big...
I read Gokudo's comments not as an insult, but as suggesting that a slower finish time may be a result of lower difficulty due to game mechanics. Science comes in faster as the difficulty setting increases.
If you are on the fence enough to make this thread then you may as well wait. The only reason to jump in now is if the setting is so irresistible that you don't mind losing the polish and features CiV has gotten over the years.
Yeah the bigger benefit to Transcendence (by far) is being able to avoid the final stage. Hostile aliens are just a small wrinkle that add to the setting a bit.
The reason why TR/City yield balance is a thing is that the difference between tile and building yields determines TR yields. Newly founded outposts have extremely strong TR yields compared to their tile yields, regardless of city placement. That cheapens one of the key civ decisions and makes...
Some of the win conditions are lacking in fun in single player right now.
Contact, Promised Land and Emancipation revolve around defending your civilization while hitting Next Turn repeatedly, but even on Apollo the AI does not properly attack you when it ought to. This is poor game design...
Remember that the direction matters a lot. I like to send stuff from my smaller cities to my bigger cities to keep up the discrepancy, and then it is easy for my big cities to get maximum science/energy from external trade routes with enemy small cities.
Also, more cities and trade routes are...
The lack of information is an oversight but not a huge deal. Fluffier players won't really care or will enjoy being surprised, and the more hardcore group won't have trouble remembering the few buildings quests that matter.
What bothers me is that most of the quests do not really matter. They...
I use a very similar strategy to Proteus but only build a few wonders. If I have extra production in capital I spam military units and fight.
Capital - 3 external trade routes, worker production maximizing food and production. (Rename capital to aa.. to show at top of alphabetically sorted...
The trade route issue can be alleviated somewhat without mods if you take advantage of the fact that the trade route menu is alphabetically sorted.
I pick my capital and usually one other city to send interior trade routes to and then rename them to Aardvark, Aardwolf (etc). I can re-assign...
Game journalism isn't really a thing for games like this. Longtime Civ fanatics can figure out what is going on in a play-through or two, but you can't just have a random reviewer spend a few hours with this type of game and then come to any solid conclusions other than how much fun it is for...
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