Recent content by AinEiken

  1. AinEiken

    Leader Tree or an Evolution of Leaders

    Do you mean something like a dynasty-tree? EU4-CK2-like?
  2. AinEiken

    Leader Tree or an Evolution of Leaders

    The question I'm posing myself is: Civilization simulates a civilization. I.e. Culture, Technologies, Populations, Wars, etc. - what would be the "development" of the leader be (in "reality") vice versa these developments? These Leader-developments would only repeat, in one way or another, what...
  3. AinEiken

    Got sick of Civ V, convince me to come back for Civ VI :)

    For the sake of it ... do you live in a democracy? You know ... get your own opinion etc.? But basically: yeah - get that game and tell us afterwards what your thoughts are. Perhaps another indifferent being will get an opinion biased on your reports. :thumbsup:
  4. AinEiken

    Old timer's, what are your thoughts so far?

    I played since Civ 1. Stumbled over that game back in the days. Was the end of my outdoor time that year. I'm as optimistic for Civ VI as I was when Civ IV was published. En contraire. Comparing the complexity of Civ VI vanilla to Civ IV vanilla is clearly a win for Civ VI. There simply are...
  5. AinEiken

    Are you pre-ordering?

    I agree - the game is, at least for me, more than *just* the AI. Sure, you need a decent enemy to compete and to polish your skills. So far, every CIV-AI lived and worked mainly through cheating (bonuses). But that's okay - you had to refine your strategy to compete with that (and not superb...
  6. AinEiken

    How weak is the AI?

    Emperor? Thanks - will watch it.
  7. AinEiken

    Which decade has the most Civfanatics?

    I'm from 1980. Played all the CIV games there are. But I'd also like to update my age (every 10 years seem reasonable). If CIV allows that: I'm even happier.
  8. AinEiken

    How weak is the AI?

    I share your optimism. More so: it was, in fact, only prince. And when you limit your AI (f.example) to a certain value (i.e. "reflections/turn") I cannot decide how the AI's behaving in the higher difficulties. It should be an exponential curve. But that would seriously increase turn-time...
  9. AinEiken

    Religious Combat Silliness

    AoE I & II are like ... 20 years old. Our new era of computer technology allows for some lightning bolts, clouds and (I'd like a fireball - but that's only me). :old: And seriously: the monk's "chanting" was ... really annoying. Like: really annoying. When you heard it, your stress level was...
  10. AinEiken

    Which decade has the most Civfanatics?

    Totally. Retired -> Time. Time -> Civ. Easy conclusions. :cool:
  11. AinEiken

    Encampments ?

    No - you still have one production queue (at least I think it will be a queu). But units will spawn in the encampment.
  12. AinEiken

    Thoughts on the Civics tree?

    I somewhat disagree with your assessment that cultural development is strictly non-linear. I find it very refreshing that "culture" will be seen as a separate development that is not dependent on technological progress. True: that was also the case in Civ 5 - but essentially flawed: how would...
  13. AinEiken

    Civ 6 diplomacy is the same as civ 5 vanilla

    The "new" system might not be ... well, new - but it definitely is more transparent. The main flaw in CiV (at least for me) was the seeming randomness of AI-reactions: Last turn Best Friends, this turn - WAR! But it has room for improvement. And there will be add-ons (there isn't even a...
  14. AinEiken

    That whole "Faith" thing...

    But many scientists (natural/arts) tried to show religious explanations were plain wrong: so it was faith that actually triggered their scientific endavours ;)
  15. AinEiken

    Railways?

    Not sure about "Industrial Roads/Railways" - but there's a screenshot in the Natural Park-Thread that has a tooltip about "Modern Roads" 0.5 Movement Points (http://forums.civfanatics.com/threads/national-parks.575511/page-2)
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