Recent content by Akulya

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    Question about Modular XML

    OK, thanks all - I'll find a workaround (probably gift a null unit) Cheers people!
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    Question about Modular XML

    Im pretty sure Wildmana runs a modified DLL; and yes multiple xml files are duplicated across several NormalModules. My own modifications load into the game as long as they are additive, or overwrite an existing condition with another (positive) condition; i.e. I could for example change...
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    Question about Modular XML

    Wildmana is a Mod based on FFH2, it seems to add its own material in the form of modules - there are approx 20 named modules within \assets\modules\NormalModules of which mine is one. Can I ensure that mine is the last one loaded, and therefore takes precedence? (thanks for your time on this...
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    Question about Modular XML

    Thanks for your reply - I have tried what you suggested, but it doesn't work. Can I force my module to be the last one loaded? There are several modules active already - perhaps my modules' setting is being overwritten? (Sorry about the spelling mistake, that wasn't in my xml. I doubt it...
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    Question about Modular XML

    Hello all, I'm writing a module for FFH2-Wildmana, pretty simple stuff, but I have a little problem. The /assets/xml/techinfo gives a free unit on discovery of a certain tech with this line <FirstFreeUnitClass>UNITCLASS_PRIEST_OF_THE_EMPYREAN</FirstFreeUnitClas> I would like to...
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    8.3x Bugs Thread

    Hi - I can vouch for this as well as setting at least a 3072MB page file as a solution for MAF errors on Win 7; I have no problem with them anymore. I am still seeing a lot of flipping between religions though, just been doing some autoplay tests and noticed AV/RoK/FoL cycling between about...
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    Trouble modding

    Cheers for the reply - just wondering; thats all :)
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    Trouble modding

    Merci Sephi, Just out of curiosity, where is that aforementioned bug? Also - would it ever be possible to force XML tags that appear within normal modules to overwrite existing tags (be they from core files or modules lower down the load order); on a case by case basis rather than toggle...
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    Trouble modding

    Sorry to Double Post, But I just got thinking, if without the <bForceOverwrite> tag xml within normalmodules is added in addition to that which as already loaded - then why do Basium and Hyborem lose their <PrereqCiv> tags? 1. If I add the <bImmortal> directly into the core XML, then I have...
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    Trouble modding

    Looking at the Schema, the <bForceOverwrite> can only be used at the start of a <PromotionInfo>, so the whole thing up to </PromotionInfo> pretty much has to be overwritten. It works, which is a good thing, but feels a bit heavy handed. I have tried both approaches you...
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    Trouble modding

    Tesb, thank you so much. an .ini is an initialization file used to set (important, usually global) parameters, CivilizationIV.ini is somewhere on your hard disk, probably in my documents/my games/Civ4... take a look and have a play. Regarding <bForceOverwrite>1</ bForceOverwrite>, would the...
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    Trouble modding

    Wow, your reply was so quick you caught my errors before I could clean them up! I have not been using a force override tag - and it sounds as if I should. What is the syntax? or is it in an .ini?
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    Trouble modding

    Hey all, I LOVE Wildmana, so much that I am writing my own XML module to tailor it just the way I like. Reading about the forthcoming developments for spellcasting has actually kept me awake thinking of the possibilities! Anyway, on topic. I have put together a set of modified XML files as...
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    Quick Modding Questions Thread

    I could make it not modular - but then the xml would need remergeing with each new core mod update. Which is why I chose the modular approach in the first place. does anyone know explicitly which parts of that infos.xml update badly or why?
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    Quick Modding Questions Thread

    Hi I'm putting together an XML module and although I can add tags to things, I can't turn existing ones off - example my modules_CIV4promotioninfos.xml contains... <PromotionInfo> <Type>PROMOTION_MARCH</Type>...
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