Recent content by alacast

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    Does Better AI remove AI cheating?

    Everything you said, Yakk, makes sense. I don't have any problem with the game being carefully tweaked to have particular dynamics, such as no turn 1 rushes. The issue is just when the player isn't able to figure these things out with the data available to them during gameplay, but has to sift...
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    Does Better AI remove AI cheating?

    That's all a question of playing style. I enjoy snagging a city early on if I can. If you think it's cheap, that's fine. And if the game producers think it's cheap, and don't want it to be viable in their game, that's fine, too! What irks me is when this isn't illustrated to the player, but...
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    Does Better AI remove AI cheating?

    Attached are two such examples. For the Turn 5 example you should observe the opponent's Scout, then declare war and make the attack, revealing a warrior on the capital city. On the previous turn, turn 4, your warrior had been one tile south, on the hill, seeing Moscow unoccupied, but I hadn't...
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    Does Better AI remove AI cheating?

    This is the hypothesis typically given when this accusation is made, and if it's later in the game slavery is typically an option for the production of one unit out of thin air. But in the case of popping multiple units, or in the very early game, as I described, this just isn't possible...
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    Does Better AI remove AI cheating?

    One element of Civilization IV that has perpetually annoyed me is the computer opponents playing a fundamentally different game from the human player. I recently installed an individual's patch that reduced AI cheating, but there's still one feature that remains: the AI's ability to simply spawn...
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