Recent content by Anastomosis

  1. Anastomosis

    Honor/Dicipline bonus

    spellcheck :) "discipline."
  2. Anastomosis

    Civilization Start Bias, from the XML

    I've started with Babylon 3 times, and each time, I'm next to 2 rivers. Don't know if that's coded in, but seems to make sense. Strange coincidence if it's not coded.
  3. Anastomosis

    How do you survive long enough to win a cultural victory?

    Also, it may be useful to have a try as Montezuma, since you gain culture the more you conquer.
  4. Anastomosis

    [USER MADE FIX] Calculation of turns to next social policy is slightly off

    Haha, what? My last win on Deity where I steamrolled everyone on my 2nd playthrough wasn't totally legit?? Actually I think this was just a straight misunderstanding of the floor/ceiling concept and of rounding in general. There are no lists or series involved here, where you would expect...
  5. Anastomosis

    [USER MADE FIX] Calculation of turns to next social policy is slightly off

    Wow, that's a pretty elementary programming, nay - math - mistake. Turns for next (anything) should always be calculated using the ceiling. So weird they added a iTurns = iTurns + 1 "fix" and then used the floor without even thinking in their head what that would do. They could have used a...
  6. Anastomosis

    Citizen Allocation Focus bugged - in later games/golden ages?

    Here's a savegame to play around with if you want. Osaka is the city in question, as per the screenshots. JapanCitizenAllocation.Civ5Save
  7. Anastomosis

    Citizen Allocation Focus bugged - in later games/golden ages?

    I haven't totally isolated when this happens, though I imagine the possibilities are endless. I have noticed that at least the Food and Production Focus does not pick the combination with the highest food or production, respectively. Check out the two screenshots (sorry low res). Clicking Food...
  8. Anastomosis

    [BUG] Civ not properly defeated / unable to liberate

    Complaint #536: there should be a way to see whether a city was a previous capital like you can with conquered city states. Some are obvious - Washington, Beijing, Kyoto, etc. Some aren't - there's not exactly a Bangkok, for example.
  9. Anastomosis

    [BUG] Civ not properly defeated / unable to liberate

    I've only seen the liberate option when I captured a city (e.g. Beijing when China had long been conquered) that was a former capital. I had captured multiple other former Chinese cities prior to that and never got the liberate option. And I did notice that ghost message too at one point; I...
  10. Anastomosis

    [FIXED] Angkor Wat effects incorrect

    Yeah I agree, it would be way overpowered when applied to every city. They should leave the code how it is and change the documentation, or change the code so it affects every city and drop the bonus to 20-30% or so.
  11. Anastomosis

    [FIXED] Game crashes at 70th city

    Of course not, silly. It's the new business model. There wasn't any testing prior to "release." We do beta testing for them, at the low low price of $50-60 for the privilege.
  12. Anastomosis

    [BUG] Is there a max number of cities? (crashing on city #64)

    I was one of the ones who submitted a savegame with a crash on the 70th. Several other people reported a crash on the 70th as well. That's interesting then that yours crashes consistently on a different number... How much RAM and video RAM do you have?
  13. Anastomosis

    I liberate their capital and they're hostile?!

    I got this too. Liberated Beijing and Wu Zetian is like "What do you want, oh bloodthirsty one?" And she was noted to be Hostile in the diplomacy screen. I was all, "Um what? Shedding the blood of thousands of Greeks so you could be free again." After another 100 years of her sending me random...
  14. Anastomosis

    [SUGGESTION] Travel orders and city states: City states are ignored in path finding

    As far as I know, Friendly city-states don't care at all if you're in their territory. It's only when they're neutral that the influence decays. At least I go in my friendly (not allied) city states' territory all the time and I get no notification nor does the influence bar decay any faster.
  15. Anastomosis

    Hard Population Cap

    Also, the game crashes when you end your turn after getting your 70th city, so you have to figure that in... :mischief:
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