Recent content by Anathema

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    Is the game fun again?

    I agree, and that's the one thing that keeps me playing FfH on higher difficulties, even these ridiculous SoDs can still sometimes be beaten by micromanaging a few elite units. The problem is, somewhere in annihilating the 50-man SoD, our mighty hero loses a 99.5% battle and the forces of...
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    The future of Fall from Heaven

    You never know. It could be an FPS! Fall From Heaven 40k: Space Elves vs. the Chaos Orc Clan. But seriously, I can envision anything from a traditional Civ-style TBS with some fantasy elements (i.e. FFH2 remade) to a hero-centric RPG with some strategy elements (HoMM-style). Maybe TBS with RTS...
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    [beginner] what does +5 cold combat mean?

    Basically yeah. +5 cold is like +5 strength (so 19 +5 cold is like a strength 24 unit) - except it's not quite as good, because there are certain units naturally immune/resistant to certain elements, and there are also promotions you can take to add resistance. Vulnerability also exists, but...
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    Elemental - A MoM like game

    Agreed that it's definitely not MoM2, it's a very ambitious fantasy TBS that borrows from a lot of other games (MoM and FfH included) plus some genuinely original elements. The guy who said it will succeed brilliantly or fail horribly had it right, that's always the way with original/innovative...
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    making two fremen civs different

    Well, really, there's no logical reason for a lot of the things that are reserved for the lategame - these guys shouldn't have to reinvent the proverbial wheel, they should already know these things. I don't see that as a reason to leave out something that would fit gameplay-wise, but up to you.
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    making two fremen civs different

    On another, completely unrelated note - I really think all infantry should be able to move across desert. Consider: 1.) Logically, there's no reason my Sardaukar or whatever shouldn't be able to march across a single tile of desert waste to reach a neighboring "island". This is my biggest...
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    making two fremen civs different

    My 2 cents: Removing most vehicle units for Fremen and replacing them with infantry UUs would be a great move, even if those UUs have similar stats to the vehicles they replace, if only because it would give them a much more "Fremen" appearance. Similar, but not identical stats - i.e. lower...
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    tleilaxu mechanics

    Makes sense, so the Tleilaxu can start buying units at the same point any other civ can, they just have more experienced units to pick from - gives them an edge in that area without giving them an entirely new mechanic that other civs can't access. Removing the whole offworld trade option for...
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    tleilaxu mechanics

    Yeah, if you go with the "homeworld screen" approach you wouldn't want the unit actually showing up on the homeworld screen, you'd instead have an "Axlotl tank" screen, functionally the same thing just with different lore explaining it. Positioning in the tech tree should depend on other...
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    tleilaxu mechanics

    Yeah, the advantage of a promotion is you don't have to have extra code to determine which units get sent to the homeworld screen, how many it decides to display, which units in a full pool it decides to replace if a new high level unit dies, etc., you can cut out the homeworld screen and simply...
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    tleilaxu mechanics

    Also a great idea, the only thing that stopped me from suggesting it was my lack of any understanding of the programming itself - is such a thing possible? I know it's possible to give a unit a promotion so that it respawns once killed like in FFH2, but can you instead have an identical unit...
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    tleilaxu mechanics

    Logically, if I had gholas, hell yes I'd make clone armies of my best soldier - exactly like they did in the newer Star Wars. But Dune isn't always logical and that's not what the Tleilaxu did, they only ever have one copy of say Duncan Idaho active at a time. So he dies, they have another clone...
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    tleilaxu mechanics

    I thought about adding an immortal UU for the Tleilaxu, the problem is it'd only be good at a specific point in tech progression, before that you don't have it and afterwards it'd become obsolete. To make immortals a continuous part of the Tleilaxu gameplay, you'd have to have a bunch of UUs...
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    tleilaxu mechanics

    I have an idea that would fit both the lore and the gameplay, although it'd be a nightmare to teach the AI to use it. First, some background: The Tleilaxu weren't exactly known for creating armies of clones, but they did keep cloned backups of certain important people on hand to replace them...
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    A mod-mod: "Dune Wars Reduced"

    That's odd, I tried playing Atreides before, and the automatic draft seemed to work - but perhaps I was playing 1.3 at the time and not Dune Reduced. Anyway thanks for the help, I changed dunwars.py as you suggested and my old saves no longer crash, a temporary fix is much better than crashing...
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