I modifyed CvEventManager.py using Gerikle's OOSLogger so it writes log when the OOS occurs. I need your help in writing more full log with larger number of functions. Log comparation doesn't show any differences now.
Civ4 - Community Civ V - https://forums.civfanatics.com/forums/civ4-community-civ-v.308/
If you want, you can create your own resource system, merging KMOD with this modcomp: https://forums.civfanatics.com/threads/modcomp-building-resource-converter-mod-v0-2.179993/
I can help you with SDK.
Do you have any logs of OOS game? On what actoin of you or your friend OOS has appeared? Or on AI turn?
P.S. I'm against of any KMOD xml changes. If you want to play with more various resource system, i recommend to play CCV - it has absolutely different multi-resource system with terrible AI...
Thank you for bug spotting! I'll try to analyse them.
1. Try to use BUG Autolog next time. AI can have finansical problems with civic maintance, so he chages to No-cost civics. When AI declares war and move a lot of units to enemy territory, he can make random anarchy to keep gold.
2. Try to use...
I'm trying to build my own mod, based on KMOD. It adds AI-compatible multiplayer-friendly revolution mechanics.
There is an FAssert during debug. It doesn't crash the game, but cargo units are called stranded in AI_cityDefenseMove.
// K-Mod
// Decide whether or not this group is stranded.
// If...
Elassint, as I understood, you play hotseat on RevolutionDCM. Did you tried to disable specific python options like Revolutions or Barbarian civs. RevDCM was created as a singleplayer mod and playing it I faced with hotseat problems. It's a way to turn on debug mode, play single and switch...
Remerged C++ code K-MOD + Blockade. It works, no conflicts. Added source.
Don't forget to merge xml:
<Define><!-- Unit creates barriers for enemy units movement.
If the Define value is 0 VET Blocade units component becomes disabled
If the Define value is 1 units can move...
Certainly, i can. Can you describe a problem? Is it a compilation error or crash?
KMOD has it's own KmodPathFinder system. That function can conflict with Blockade code.
Can you attach a merge code? It is actual for me. I want to merge them to my mod as a far perspective. Writing AI for this...
AI gives that unit an another mission, depending of it's UNITAI.
Try to set UNITAI_UNKNOWN to the unit. And Unit will go at the plot and stay there for ages.
Hello all! I can't get the results of forum search request. The search line works, but it loads endlessly. I tryed to use the forum search from other computers? but it doesnt works there too.
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