Recent content by AndyS

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    The AI knows where all troops are - proof!

    I think the AI definately knows all military unit's positions. I was playing in either a recent GOTM or tournament game where I had an undefended caravel. The AI had an ironclad in my territory but my caravel never got less tham 3 tiles to the ironclad. The minute the caravel left my city...
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    Communism

    When I play a religious civ (with 1 turn anarchy), sometimes the situation is right where I have a lot a corrupt cities (1 or 2 shields after corruption). If I want a bunch of courthouses in them and I don't have the gold to rush them, I would switch to communism, build all of the courthouses...
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    Diplomacy w/ Max Civs

    Use the small 'D' icon on the right side of the information window. This gives you a list of all civs (no pictures). AndyS
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    Trade Routes over Sea

    You need to have the harbors (connected to your capital) and you need to have the necessary techs to travel by water (from harbor to harbor) through the required tiles. For example, if you haven't researched the tech required to travel over sea squares safely, you can't use them to establish a...
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    GOTM #8 *Spoilers* Thread

    Here is what happened in my game: I built Berlin in the starting tile. I started off with max science (0 income). I explored with 2 warriors to the south and then split them east and west. I paid 2gpt to Russia early for a worker. I wasn't particularly lucky with the huts. Got a couple...
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    Air Superiority Question ?

    I haven't tried with 1.21 but with 1.17 I have had fighters intercept bombers when they attack cities. Sometimes the fighter doesn't shoot down the bomber and the fighter gets destroyed but it definately works. Each fighter can only intercept one bomber so if two bombers attack the city, the...
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    Most feared Civ Special Unit

    I have to agree that the Hoplite is the worst. I don't fear it as much as stay away from it. I never start a war with Greece early on since not much can stand up to the Hoplite. I usually wait for Knights if I want to take them out early. Even that is tough and sometimes I wait for Cavalry...
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    Theory of evolution

    Everytime I get TOE, I automatically get the tech I am researching, and then I get to select the next one. AndyS
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    Better Military Alliances (read this please)

    I believe that I read this somewhere else before. I agree. I also think you should be able to do other things like stack units together and transport units on ships. Only problem with your idea and mine is what do you do if the two civs then go to war with each other? Stacking units together...
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    Civ 3 Tournament Proposal

    Great idea of splitting the divisions. Since there are a lot of players, I think this will work out fine. A cool idea just came to mind and I thought I'd share it with you. Why don't you have 6 divisions, one for each level. In each division, you would have 4 games per round, two at the...
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    Civ 3 Tournament Proposal

    Keep the huts. Luck will always be a part of the games, with or without the huts. No reason to try to remove just one element of luck. I also agree with Dikwhit. Let's fix the problems as they come up, and not try to second guess them. We will never get them all now. Let's just play...
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    Roman SG

    Well, my turn wasn't too exciting. Here it is: 1240AD: I sent the settler to the salt resource like you suggested (north of Palmyra). Some workers are building a road up that was as well. I changed Kyoto from a Forbidden Palace to Sistine Chapel. Kyoto is too close to Rome and also too...
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    Roman SG

    sure, I'll play tonight and post the results soon. Andy S
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    Civ 3 Tournament Proposal

    Oh and by the way, I own a web hosting company and do a lot of website design and programming. If you need any help, advice, or whatever in setting up a site for this tournament (or anything else), please let me know. You can email me at andy@webtechosting.com Andy S
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    Civ 3 Tournament Proposal

    With the large number of players and only three divisions, perhaps you can come up with some way to rank the players in each division so the players that stay in one division and don't move up or down can have something to shoot for (especially the elite players). I'm talking about ranking...
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