If you force one specialist, the AI will make any future specialist in that city the same type. Up till the limit ofcourse.
So you can let the AI decide for you to some extent. Lets say you have a descent sized city with 4 specialists. You then force 1 engineer and 1 scientist. If you only have...
I was 13 years old when it was released and I cant think of any game I played more at that point. I loved the resource management of the game; setting up traderoutes, tuning the export/import so perfectly it was rediculous. However, I found the warfare of the game to be lacking. If I recall...
Its the exact same tiles except for the improvements.
Mines mean less food and thus stagnant growth at a lower population (13 in this example). Changing all the mines into mills grants more food so it ends up at 19 population instead.
To me it depends on what techs my civ starts with. If I start with mysticism, then I will go for an early religion as my first tech just because I can (hinduism, because the AI usually goes for buddism).
Otherwise, my first goal will always be to get bronze working. Switch to slavery once it...
For Charonicus:
Im actually a long time lurker on these forums and when I was new to the game I was in your exact same situation. I simply couldnt understand how the AI could mass the amount of units that he did.
What I learned was to (ab)use slavery extensively in the early game. You...
I dont play spiritual leaders much, so I seldom get the early religions.
Depending on the leader Im playing, I will aim for the oracle while having monotheism+writing, so I slingshot myself to theocracy. Usually Im not the first to get judaism, but at least I get christianity with this start.
Hello!
First post on the forum! However, I have lurched here for a long time. Signed up for the beta last week and got a reply the very same day, woooo!
However, they require me to fax in a signature on the agreement. I dont have access to a fax at the moment :/
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