1 - Making war and peace tradable commodities like in Civ V. Barring that, at least the ability to invite another Civ to declare war on a Civ that you're already at war with (basically like a joint war but against a civ you're already at war with).
2 - Free cities to be peaceful unless...
Oooooh, thanks for the update! I finished a game last night and I was planning on putting Civ VI aside for a little while but I guess I'll jump back in! I think there's been some AI improvement in R+F so it'll be cool to see how this enhances it.
I couldn't really tell from the overview but the description says "new formations". Could someone please tell me what this mod does regarding formations? What are the new formations?
We could still have a World Congress without a diplomatic victory. Things like having a world ideology or world religion that boosted tourism / religion or boosting great scientists versus artists can still have an impact on the game and impact other victory conditions without being a condition...
I've played 4 games and it's been 50/50 for me so far. The first three games were on continents, huge. One was pretty evenly spaced, one I started so close to Tamar that she promptly conquered me, and on the third as Cree it took me ages to find anyone. I can't remember the number of turns but I...
I guess it depends. In my latest game as England I was boxed in by France, America and an annoying inland sea to the point where we're in the Medieval Era and I've only managed to settle two cities including my capital. The only reason I've now got six cities is because I made it to a Heroic Age...
I've had Persia's capital since the Classical era (now in Information) but I've got Alliances with China, Egypt and Sumeria and they've been consistently willing to be friends and allies (except for China for a little while because I was getting some wonders).
Pretty much sour relations with...
I don't have an issue with the tactics but with the fact there's a perma-war status in the first place. I don't get why cities that want to break away from their parent civ are considered barbarians.
Totally agree. I don't understand the logic behind essentially making them barbarians when they're just citizens seeking independence. Why should we be at war with them? Especially if it's our culture / loyalty that instigated their rebellion!
Some people might like the fact that you can...
I've played two games so far, both on King and both with very different experiences of war. In the first game, I was so excited starting next to four sources of stone that I prioritised Stonehenge at the expense of a military, only to be bulldozed by Tamar in probably less than 50 turns on Epic...
Not sure I like free cities essentially being barbarians that we're automatically at war with. What's the logic behind that? It's annoying to pressurise your neighbour's city into becoming a free city only for you to then defend your border until they flip to your civ. Couldn't they just be...
Well I went ahead and used the slower tech by era mod and didn't touch any of R+F's parameters and so far it's worked pretty well for me. The pacing is fixed and the eras are longer but that hasn't necessarily changed the balance for me. I was able to navigate between normal and golden ages up...
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