Recent content by anonemuss

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    Revolutions

    No matter what, it seems successful rebels go through a period where they are "at war" with the culture that owned the city before them. I'm not sure if it's due to culture or relations, but after their rebellious phase ends they'll either join the civ they're friendliest with, or become their...
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    Revolutions

    I know the question wasn't intended for me, but I'd recommend the Emigration mod, which is known to work with the latest version of this mod. It adds a sort of chain effect once a civ's happiness reaches rock bottom when coupled with this mod. It ends up keeping lots of the expansionist civs in...
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    Revolutions

    Not personally, (I haven't even tried yet) but I've heard of people having issues with Emigration when running both, and I just wanted to see whether I'd get issues if I tried using both. Judging by your response, I'm guessing they are compatible. Thanks for responding!:)
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    Revolutions

    Anyone?:please:
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    Revolutions

    Does anyone know if the latest version of Revolutions still supports the latest version of Emigration?
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    Revolutions

    It's just been you and me here for at least the past four months, Bridger. Noone else has posted since September... :sad:
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    Cultural Diffusion

    Never mind, I found a workaround in Global Defines.:smoke:
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    Cultural Diffusion

    In my game, my borders stopped expanding 5 tiles from the city, no matter how much culture I had in that city. Is that supposed to happen? I thought that with this mod the borders spread indefinitely...
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    Revolutions

    <checks the topic a week later> ... <realizes no one else has made a post since September> ...er, hello? <finds no sign of life> Is this topic dying? I mean, not a single post besides mine in 36 days kind of depresses me...
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    Revolutions

    Just a suggestion, but it might be nice to have a siege mechanic added to the mod. For example, recently I played a game where Russia decided to settle a new city six tiles away from my capital. Not surprisingly, they didn't take long after that to declare war on me. After some troop movement...
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    Revolutions

    @d3athbyn1ght About your crashes, I don't know the solution, but I know it's not exclusive to this mod. Check out this link: http://steamcommunity.com/app/8930/discussions/0/864971765694383290 Here, people are discussing how thousands of other players are having similar issues to yours and...
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    Revolutions

    In addition to what Gedemon said, if you still find it hard to keep stability, try changing some settings in the RevolutionDefines.lua file. Increasing values such as MIN_CULTURE_REBELS_SPAWN or decreasing values like MIN_RELATION_BEFORE_REBELLION will make it harder for rebels to spawn. These...
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    Revolutions

    Reading his previous posts, it seems the latest version is compatible with both.
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    Revolutions

    If I'm correct in reading the second issue, there's a problem with the turns of resistance becoming negative when the city's given to a player, right? I'm not sure if this is right, but if that's the case, then would changing: city:ChangeResistanceTurns(-city:GetResistanceTurns()) into...
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    Revolutions

    I experienced the same crash as the others. Although I don't have a lua.log (deleted save before I read the post), I can confirm that Civ 5 consistently crashes for me after I have met a rebel City-State. Although it is a few turns after, it always happens on the same turn for me as well. I...
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