Recent content by Anq

  1. Anq

    Git for real this time.

    My ID is Anq-civfanatics. Seeing the repository listing complete really convinces me to join over at some time! I was too worried about what to do but now I feel more welcomed as long as I slow down and start to appreciate the new system and your collective work on it. Looking forward to...
  2. Anq

    Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

    It didn't crash for me :undecide: I ran your game through a release and a debug dll and it didn't want to crash for me. Seems like something affects Windows 7 only... And your mini dump earlier could not trace to any source code... I'm not familiar with slavery and specialists that moved from...
  3. Anq

    C2C SVN Changelog

    10997 Moved into modules what were missed of the three aforementioned religions. Added code to check dependency in <TechResearchModifier> tags. -- will take a break until tuesday.
  4. Anq

    C2C SVN Changelog

    10994 Adjusted the style of the xml loading code. Made up a replacement for an ambiguous function GC.getOrCreateInfoTypeForString. 10995 Modularized Baha'i. Made an inline function CheckDependency() for the XML loader, to be reused, to enable dependency declaration in items such as in a...
  5. Anq

    C2C SVN Changelog

    10993 Fixed assert message about loading replacement classes. Small adjustment in a section in CvInfos edited at r10989.
  6. Anq

    Caveman 2 Cosmos (ideas/discussions thread)

    It's the first time I tried CvString::format, and I didn't test the output. I should convert the argument to const char* by doing szTypeReplace.c_str(). I'll change that message to "No replacement condition for this Replacement ID %s, make sure it's defined for the first replacement object loaded."
  7. Anq

    C2C SVN Changelog

    10989 Fixed issue in code in 10987. Modularized Asatru. 10990 Modularized Asatru (forgot to include new files) 10991 Corrected an include path in header to let fastdep work properly.
  8. Anq

    Caveman 2 Cosmos (ideas/discussions thread)

    I'll do a rollback if I see it's about to take more time than several hours to find a solution. It's not this time. I quickly saw what the problem was (thanks to @raxo2222 still) and went on to solving it. This took me 4 hours from the last commit to fix, so it's not very bad.
  9. Anq

    Caveman 2 Cosmos (ideas/discussions thread)

    You cannot do everything in a development branch. That branch has some other project going on; I don't know how long it takes to be able eventually merge back. Today, I just wanted to modularize religions piece by piece in the trunk which is a simple task, except that I hit one pitfall by...
  10. Anq

    Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

    OK. I've just at this moment figured out how to fix the code from my last commit. I'll look into the issue after I push the fix to the server.
  11. Anq

    Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

    Working on a fix now. Sorry please revert to previous SVN.
  12. Anq

    Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

    It was a simple line change (leaving the brackets alone is fine), other than itself has the DR pointers involved. I didn't recall the danger with handling these pointers, so I thought I could easily commit it.
  13. Anq

    Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

    Sorry, looks like the problem with delayed resolution hit again. The crash happens at the checksum stage. Yes, one cannot resize before copying the delayed resolution pointer!!!!! I will write a solution to this.
  14. Anq

    C2C SVN Changelog

    10987 Modularized Andeanism. Fixed code that does not do copy-non-defaults well on BuildingHappinessModifiers. Fixed code to allow a single <DependencyType> tag where it's unnecessary to use nested <AndDependencyTypes> structure. Removed Unused tags, eg. <TechHappinessTypes> and the like as...
  15. Anq

    Bug or Feature

    I used a debug dll to zero the "BuildingClassMaking" counter for Palace, so now you're able to build Palace again. I was able to come up with this quick modification but not able to identify the root cause, and also I didn't check if any other players had the same problem.
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