My ID is Anq-civfanatics. Seeing the repository listing complete really convinces me to join over at some time! I was too worried about what to do but now I feel more welcomed as long as I slow down and start to appreciate the new system and your collective work on it. Looking forward to...
It didn't crash for me :undecide: I ran your game through a release and a debug dll and it didn't want to crash for me. Seems like something affects Windows 7 only... And your mini dump earlier could not trace to any source code...
I'm not familiar with slavery and specialists that moved from...
10997
Moved into modules what were missed of the three aforementioned religions.
Added code to check dependency in <TechResearchModifier> tags.
-- will take a break until tuesday.
10994
Adjusted the style of the xml loading code.
Made up a replacement for an ambiguous function GC.getOrCreateInfoTypeForString.
10995
Modularized Baha'i.
Made an inline function CheckDependency() for the XML loader, to be reused, to enable dependency declaration in items such as in a...
It's the first time I tried CvString::format, and I didn't test the output. I should convert the argument to const char* by doing szTypeReplace.c_str().
I'll change that message to "No replacement condition for this Replacement ID %s, make sure it's defined for the first replacement object loaded."
10989
Fixed issue in code in 10987.
Modularized Asatru.
10990
Modularized Asatru (forgot to include new files)
10991
Corrected an include path in header to let fastdep work properly.
I'll do a rollback if I see it's about to take more time than several hours to find a solution. It's not this time. I quickly saw what the problem was (thanks to @raxo2222 still) and went on to solving it. This took me 4 hours from the last commit to fix, so it's not very bad.
You cannot do everything in a development branch. That branch has some other project going on; I don't know how long it takes to be able eventually merge back. Today, I just wanted to modularize religions piece by piece in the trunk which is a simple task, except that I hit one pitfall by...
It was a simple line change (leaving the brackets alone is fine), other than itself has the DR pointers involved. I didn't recall the danger with handling these pointers, so I thought I could easily commit it.
Sorry, looks like the problem with delayed resolution hit again. The crash happens at the checksum stage.
Yes, one cannot resize before copying the delayed resolution pointer!!!!!
I will write a solution to this.
10987
Modularized Andeanism.
Fixed code that does not do copy-non-defaults well on BuildingHappinessModifiers.
Fixed code to allow a single <DependencyType> tag where it's unnecessary to use nested <AndDependencyTypes> structure.
Removed Unused tags, eg. <TechHappinessTypes> and the like as...
I used a debug dll to zero the "BuildingClassMaking" counter for Palace, so now you're able to build Palace again. I was able to come up with this quick modification but not able to identify the root cause, and also I didn't check if any other players had the same problem.
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