Do you mean you manually change tile workers in order to get specific resources values instead of letting city governor manage it?
Complete recalculation of City Resources is nessesary only when the City is get to the different city limit. In other cases it doesn't need to.
I can make that...
I see...
If it would help. I have Win7 x64. So once I had to replace installation files into another hard disk... So I've changed the following register key:
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Infogrames\Conquests -> Install_Path
I've located NoRaze patches in asm code. In order to include it in my Patch and make it optionable I have to rewrite huge class_Leader::Capture_City function first... Sooner or later I will do it.
I think it is...
I don't know yet. City tiles controlling is pretty difficult process. Every tile has a field (City_Area_ID), which describes an ID of owner City. When a Worker occupies some Tile, its City_Area_ID is set to the corresponding city's ID.
City's worker cannot occupy a tile with...
Thanks for the information! I've found some errors and mistakes in my version of class_Map_Renderer::m72_Load_Tile_Images function (I've had to rewrite it).
As it turned out:
- LM terrains haven't been loaded at all
- 4-th row in each hills-related PCX image hasn't been loaded, because I've...
Sorry... My fault :D
I forgot attach new graphic files I've already included into the patch framework (see)
By default advanced rendering is not available because there are no appropriate editors, but the patch still requires new PCX files. Those files must be places into \Art\Terrain...
Its not actually a limit. Its just hard coded options being used when the game creates barbarians or barbarian camps. Only 2 land unit types and 1 naval unit type for barbarians are prodived. Providing new barbarian unit types requires rewriting some functions. And first of all it requires...
It was due to the game which doesn't recalculate tile resources completely. But this problem showed up after 1-st patch was applied.
I think I've fixed it now.
Hi, again!
I've already modified city tiles limit from 21 (0x15) to 45 (0x2D) (see)
It looks like this:
It also produces some bugs if user applies patch after game started.
I've finally completely rebuilt that system. Now City Tiles Limit is an optionional value. It depends now on 2 options...
Well... Changing Civ limit in Game Player Parameters Form is much easier. I've almost decompiled and recognized OOP controls model, so now I can build new kind of dialog for choosing game players. How about adding scroll panel with array of 31 comboboxes instead of simple panel with only 15...
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