Look, I was just providing a PSA because I think the idea that mining unlocks spears for barbs (at least according to 'Why no barb spears?' https://forums.civfanatics.com/threads/why-no-barb-spears.639714/post-15305018) is something non intuitive even for experienced players. Maybe it wasn't...
Siege warfare is simple in a way because the counter to a siege based stack is just a bigger siege based stack. They can't kill your melee with their counters until all the cats are down and vice versa.
I don't think barbs or AI start with mining at any level, also giving them mining + hunting means spearmen can appear from the start, if I'm not mistaken. A good challenge for sure, find that copper fast!
General tips are good, but sometimes as you saw they don't always apply at the same time. You can make a list of things that are important to do / build in most games, but the advice of what to prioritize at any time on a given map is more complicated. I get what you say though than just...
It's probably fine to have 3-4 cities before starting to seriously build cottages, depends on map of course. Especially when you start building those in your capital, it can't really focus on settlers and workers anymore (except occasional whip, maybe?) so you want other cities around to either...
I would like to believe that Mansa was the 2nd most likely to die by being a religious pariah vs. Gandhi's dominating religion, but I'm not buying Gandhi with 12 kills :)
So @Thrasybulos' guess feels more likely, Gandhi 2nd in a lot of games as Mansa's sidekick, space more likely than culture...
The way that food is converted to production at an advantageous ratio with the granary is one reason slavery is very powerful as a civic, another one is that you can "store" production as surplus population and then, if you unlock a new military unit via technology, rapidly produce those units...
After looking at the maps, I agree with @Gumbolt that you should try to have more cities sooner, and always immediately adjacent to a food resource (under jungle doesn't count) unless your leader is Creative (or unless the city can share some extra food from another city or capital). Often on...
In that particular case the two AIs (Charlemagne and Augustus) don't plot war at pleased, it should be possible to keep them that way by selling them old techs for cheap once in a while (+4 "Our trade relations..."), exchanging resources (+1 per resource over some long time), to name a few...
Yes, if you want to use espionage, this is probably the best use of spies at Prince (you should be ahead of the AI in tech and thus not really in a position to steal techs from them). It just requires a lot of investment into espionage, either by building the great wall for an early great spy...
It may depend on what MOD you use, but you should see the factors like +25% for hill, +X% for city defense, etc. City defense is the largest of either: cultural defense (+20% for each level of culture) or the physical defenses (+50% for wall, +100% for castle). If a city is revolting (someone...
The best first thread to read is the "Beginner help - the basics" guide by Fippy on this forum, but if Noble is easy you may already be familiar with that.
Settling the first few cities far from your capital is bad for the economy in many ways - distance maintenance, lack of trade routes, and...
@Keler isn't it telling that in your simulations CRE leaders all show decent performances while having a wide range of strategies, from low PW military to high PW economic/culture focused ones?
I'm not denying that some traits are often correlated with other characteristics that may explain the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.