I've also reported this to 2k and had strange ineffectual responses from their support team before they closed the ticket. For now, I'm just using the extracted music on random when I play.
Our More Resources mod has been updated to fix an issue that caused it to be incompatible with Gedemon's True Culture Location mod. The issue caused problems starting a game if both mods were installed, and that problem should no longer occur. Download HERE.
The Religious Tenets mod has been...
Hi all, sorry for the delayed reply, my spouse and I were a bit under the weather and have some catching up to do.
@TaylorItaly, yes, code to unlock Tier 6 was added as we started looking at new tenets for this tier, and it was accidentally left in when we shared the Tier 5 tenet update. We will...
The More Religious Tenets mod is updated now. The update includes Tier 5 religious tenets, a religious deed, tech requirements that tie the tenet tiers to the era system, and modifications to many of the tenets we added in the first version. The mod has been tested in games with and without the...
Several players asked us to make a mod that turns pollution off entirely. We were waiting to see if the Humankind devs would offer this feature with the latest patch. Unfortunately, they didn't, so we've posted a mod that will.
This mod removes pollution and all references to pollution from...
Thank you both for the feedback :)
While I like the idea of adding tenet bonuses on a per infrastructure basis, I have some reservations about how this would function gameplay-wise. First, if these are given in the Ancient era (which the examples above seem to indicate), they would be applied...
Currently, the way the mod is working is that the persona named in the config is added to the pool of potential adversaries. This allows people to play against themselves if they want to. If this isn't what's wanted, and I guess now with the randomization feature, it really probably isn't, the...
The goal is definitely not to compound the late-game snowball. I guess an important question is what causes that to happen? I'm not sure religion can really solve that problem because, in its current form, religion is basically over and done with by the time the late-game begins. Everyone has...
We've been working more on this mod, and have now added two new tiers, albeit empty tiers right now ^^. Ideas for some possible tier 5 tenets include:
- food on stone/rock fields
- Natural wonders act as holy sites (idea from Arphenix at the official forums)
+1 Industry per worker on Holy sites...
Yes, I saw that. :) I am wondering what the plan is for revising this going forward and the time frame too, I suppose. I'm also wondering when it will be available for Mac, as I do the vast majority of modding on a Mac. All our mods are tested in Windows (of course), but they're made on a Mac.
Hey, thank you for the information! I was wondering, are you going to modify the system so people don't have to enable the mods made with this system after they install them, re-enable those mods every time they start a game, and re-enable them again every time they load a game that was started...
The devs said this in their post before the current patch was released: "However, as we want to refine these options a bit more and make sure they are working well, we be releasing these in a follow-up patch to the update. Once this patch releases, likely in the first week of November, you will...
The More AI Faction Colors mod has been updated to function properly with the new faction color picker feature added in the latest patch.
The More Resource Options mod has been updated to remove redundant UI buttons. We plan to continue this mod as the new resource feature added by the patch...
@Saxo Grammaticus, we reduced the faith per river as you described above, and that change will be in the updated version of the mod. I think you are right and +2 was too much. If I'm understanding you correctly, the UI indicates that you will lose faith from placing a district, but that isn't...
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